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October 8, 2015
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Sara Casen's Blog


I thrive when I get to work with the social parts of video games, often with the player's experience at heart, may it be by community management, game telemetry or design decisions based on playtests! I started out in the game design field but have since evolved into many different game related areas, always focusing on raising the quality of projects where I'm involved.

Right now I run my own company Casen Crowd, as a community/social media consultant for various video game companies. Clients include VisionPunk, makers of the top selling Unity asset Ultimate FPS, and Mediocre AB, developers of awesome games such as Smash Hit, Granny Smith and Sprinkle.


About Me:

• Founder of Casen Crowd, an independent video games community management company
• Part of hand-picked team at Sweden's largest publisher Paradox to set up telemetry system
• Associate producer at Tarsier Studios and data analyst at Junebud
• Bachelor of computer science in Game Design from the University of Skövde, Sweden

Say hello at @saxen8


Sara Casen's Comments

Comment In: [Blog - 09/24/2015 - 03:11]

Great write-up, Pepe ...

Great write-up, Pepe

Comment In: [Blog - 01/13/2015 - 01:30]

These articles are a goldmine ...

These articles are a goldmine of insight, thank you for publishing this

Comment In: [Blog - 01/06/2015 - 01:35]

Absolutely fantastic piece and so ...

Absolutely fantastic piece and so well needed I just can 't wait for the rest of the findings. Good job :

Comment In: [Blog - 11/12/2014 - 01:39]

Hej Krister, r n r ...

Hej Krister, r n r nThanks for sharing these numbers, super appreciated It 's very hard to find transparent numbers on mobile game making nowadays. I 'm sad to hear your game did not sell too well, but hopefully you learned tons to use when making your next game :

Comment In: [Blog - 10/30/2014 - 03:49]

Hi Laralyn, great article, thank ...

Hi Laralyn, great article, thank you for writing it and big thanks for sticking with the comments Keep it up r n r nI think it 's sad to see that even here at Gamasutra, a place for professional game developers, you immediately get questioned about your creds and background ...

Comment In: [News - 10/29/2014 - 04:31]

Really good advice and interesting ...

Really good advice and interesting process Wooga got there Creating a culture where failure is accepted and encouraged as long as everyone learns something that can be applied later on is very important. Thanks for sharing