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Sara Casen's Blog


I thrive when I get to work with the social parts of video games, often with the player's experience at heart, may it be by community management, game telemetry or design decisions based on playtests! I started out in the game design field but have since evolved into many different game related areas, always focusing on raising the quality of projects where I'm involved.

Right now I run my own company Casen Crowd, as a community/social media consultant for various video game companies. Clients include VisionPunk, makers of the top selling Unity asset Ultimate FPS, and Mediocre AB, developers of awesome games such as Smash Hit, Granny Smith and Sprinkle.


About Me:

• Founder of Casen Crowd, an independent video games community management company
• Part of hand-picked team at Sweden's largest publisher Paradox to set up telemetry system
• Associate producer at Tarsier Studios and data analyst at Junebud
• Bachelor of computer science in Game Design from the University of Skövde, Sweden

Say hello at @saxen8


Sara Casen's Comments

Comment In: [Blog - 09/08/2015 - 01:23]

Hi Dan Thanks for sharing. ...

Hi Dan Thanks for sharing. I 'm sorry your game did not do well. It has been said before, but I think this kind of game would fit better on mobile. I hope you find the energy to keep making games :

Comment In: [News - 11/05/2015 - 04:03]

Great read Tanya, thanks for ...

Great read Tanya, thanks for sharing : Good luck with your game

Comment In: [Blog - 09/24/2015 - 03:11]

Great write-up, Pepe ...

Great write-up, Pepe

Comment In: [Blog - 01/13/2015 - 01:30]

These articles are a goldmine ...

These articles are a goldmine of insight, thank you for publishing this

Comment In: [Blog - 01/06/2015 - 01:35]

Absolutely fantastic piece and so ...

Absolutely fantastic piece and so well needed I just can 't wait for the rest of the findings. Good job :

Comment In: [Blog - 11/12/2014 - 01:39]

Hej Krister, r n r ...

Hej Krister, r n r nThanks for sharing these numbers, super appreciated It 's very hard to find transparent numbers on mobile game making nowadays. I 'm sad to hear your game did not sell too well, but hopefully you learned tons to use when making your next game :