Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 27, 2014
arrowPress Releases
November 27, 2014
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
Using the game document as a backlog
by Samuel Rantaeskola on 10/13/12 04:35:00 am   Expert Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

I gave a speech at CEDEC, Yokohama and CGDC, Shanghai, which talks about how you can use the backlog as a game design document. 

It would be a way too long blog post to write out that speech so I recorded it instead. I apologize if I sound a bit incoherent, it's painful to do recordings as you become so self aware.

The video can be found here:

https://vimeo.com/51747636 



Related Jobs

Cloud Imperium Games
Cloud Imperium Games — Austin, Texas, United States
[11.27.14]

Associate Producer
DeNA
DeNA — San Francisco, California, United States
[11.27.14]

Senior Producer
InnoGames GmbH
InnoGames GmbH — Hamburg, Germany
[11.27.14]

Team Lead Software Developer JavaScript (m/f)
Gameloft New Orleans
Gameloft New Orleans — New Orleans, Louisiana, United States
[11.26.14]

Producer





Loading Comments

loader image