[Blog - 09/29/2014 - 01:05]
[Blog - 06/05/2014 - 07:31]
[Blog - 05/15/2014 - 04:30]
[News - 03/29/2013 - 12:00]
As far as I know ...
As far as I know Nintendo 's Web Framework doesn 't yet support WebGL which is critical for shader based rendering that UE4 uses.
[Blog - 04/07/2014 - 07:09]
I would recommend the HaxeFlixel ...
I would recommend the HaxeFlixel Getting Started guide: http://haxeflixel.com/documentation/getting-started/ r n r nIt 's very comprehensive and set up for people that haven 't used Haxe before. Following the guide is the easiest and quickest way to get started making games with HaxeFlixel.
[News - 03/24/2014 - 11:55]
I don 't see what ...
I don 't see what 's the problem here. If games that don 't provide demos yield less revenues, developers will create demos. Giving developers more freedom won 't hurt the marketplace in any way. Glad to see the OUYA team react to developer requests for better or for worst ...