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Ryan Creighton's Blog
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Ryan Henson Creighton is the president and founder of Untold Entertainment Inc., a boutique game development studio in downtown Toronto specializing in online games for kids, teens, tweens and preschoolers.
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Expert Blogs
Selling Spellirium: Set Phasers to ‘Maximum Pimp’  |
| Posted by Ryan Creighton on Fri, 19 Apr 2013 10:48:00 EDT in
Business/Marketing,
Indie
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| Big press mentions get eyeballs to your site, right? ... Right? |
| Read More... | 5 Comments |
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Spellirium Pre-Order Campaign: Day One |
| Posted by Ryan Creighton on Tue, 09 Apr 2013 09:41:00 EDT in
Business/Marketing,
Indie
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| How does the first day of a crowdfunding campaign go? |
| Read More... | 0 Comments |
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Oh, the Game That You'll Play |
| Posted by Ryan Creighton on Mon, 08 Apr 2013 09:25:00 EDT in
Indie,
Design
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| Sneedles. Sneetches. Spellirium. |
| Read More... | 0 Comments |
i Touched Ron Gilbert  |
| Posted by Ryan Creighton on Fri, 05 Apr 2013 01:54:00 EDT in
Indie,
Design
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| What was so special about LucasArts? i owe my career to them. |
| Read More... | 2 Comments |
[More Ryan Creighton Blogs]
Ryan Creighton's Comments
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Comment In: How to Tell the Internet About Your New YouTube Video [Blog - 04/26/2013 - 12:33]
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Michael - have you seen ... Michael - have you seen the other videos Just wondering if you think the content is interesting. The Dictionary Rap is kind of a jokey one-off. |
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Comment In: Selling Spellirium: Set Phasers to ‘Maximum Pimp’ [Blog - 04/19/2013 - 10:48]
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Thanks, Aaron i 'm not ... Thanks, Aaron i 'm not counting Kickstarter out. i wanted to see if it was possible to run a successful independent campaign. Maybe it 's not r n r nKnow this, though: i can manufacture urgency in my campaign any time i like. And unlike Kickstarter, i can build in ... |
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Comment In: Lessons from Timegate's Section 8 Appeal and Suit [Blog - 04/17/2013 - 10:23]
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Timegate spent only 6.76 million ... Timegate spent only 6.76 million of the 7.5 million Gamecock had provided to it to develop Section 8. r n r nThis is the only bit i don 't quite understand. Isn 't a company allowed to profit on a project If they were paid 7.5 million to develop the ... |
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Comment In: Why are We Still Talking about LucasArts' Old Adventure Games? [Feature - 04/05/2013 - 04:00]
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i articulated why LucasArts was ... i articulated why LucasArts was so special to me long before the studio closed, back when i touched Ron Gilbert: r n r nbit.ly/10F61iP r n r nWhat 's the last game that made you laugh out loud ... intentionally It really was a magical, special time and place - ... |
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Comment In: Omgpop founder Dan Porter walks away from Zynga [News - 04/02/2013 - 01:01]
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i haven 't seen many ... i haven 't seen many folks suggesting that the precipitous drop-off in Draw Something players was DUE to the fact that Zynga were suddenly involved, so ... you know what I 'LL suggest it. |
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Comment In: Unity comes to PS4, Vita, PlayStation Mobile [News - 03/21/2013 - 07:37]
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Yes - provided that those ... Yes - provided that those indies and small developers have a relationship with Sony and a 20k dev kit or two at their disposal. As Simon mentioned above THANK YOU, Simon , Unity draws a lot of interest from small devs by advertising that they can deploy to consoles, but ... |
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