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Ryan Christensen's Blog

 

Game developer and software engineer.

I work at Drawlabs Game Studio where I make web games, mobile games, desktop games and game middleware from network servers/clients to stats tracking and community tools for contract, white label and internal products.

http://drawlabs.com

I write about tracking web/mobile game development at:

http://drawlogic.com

I also participate in SupaSupa Games a collective of game developers in Phoenix making fun games for new markets.

http://supasupacross.com

Previously I worked at 2XL Games, Cheyenne Mountain Entertainment, and Prizelogic + Nomadic Agency making web, interactive, mobile (iPhone/iPad/iPod/iOS/Android) and multi-platform desktop games, apps, web interactives and tools for entertainment/promotion.

"There is no subject more captivating, more worthy of study, than nature. To understand this great mechanism, to discover the forces which are active, and the laws which govern them, is the highest aim of the intellect of man."
-- Nikola Tesla

https://github.com/drawcode

linkedin.com/in/drawk

http://stackoverflow.com/users/71690/ryan-christensen

 

Ryan Christensen's Comments

Comment In: [News - 07/24/2014 - 06:20]

Might be a good thing ...

Might be a good thing for Everyplay and others. r n r nTwitch has massive integration though and that is some hard battles baked into the brand. However as much focus as Youtube has in marketing games and this acquisition, there will be more competition here. r n r nYou ...

Comment In: [Blog - 07/16/2014 - 07:05]

Nice writeup and system. We ...

Nice writeup and system. We also use PUN for unity primarily and have come up with some creative solutions for this such as area and viewable culling to channels, but this is transparent. Definitely checking it out and thanks for all the PUN, pun intended.

Comment In: [News - 07/14/2014 - 04:00]

Of course this is and ...

Of course this is and will happen. As long as it is clearly disclosed it is fine, the new rules for that are good. r n r nThe one reason that youtube reviewers are popular though is primarily they play games the like and are fun. That is why people ...

Comment In: [News - 07/07/2014 - 01:53]

RakNet is very good and ...

RakNet is very good and it is awesome of Oculus to do this. Jenkins Software has been killing it on RakNet for a long time and got the golden parachute. It is interesting what will change about the license for Unity/Sony or if they can also use it for commercial ...

Comment In: [News - 06/02/2014 - 07:30]

The Rift the MYO would ...

The Rift the MYO would be a pretty nice combo.

Comment In: [News - 05/30/2014 - 06:00]

True but judging by the ...

True but judging by the asset store, a built in NGUI is probably what people want. I think it is the best model in a balance between editor and code. Used EZGUI, DF, 2D Toolkit, NGUI and some custom ones and NGUI was fastest on mobile and the one most ...