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April 27, 2015
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Ryan Christensen's Blog


Game developer and software engineer.

I work at Drawlabs Game Studio where I make web games, mobile games, desktop games and game middleware from network servers/clients to stats tracking and community tools for contract, white label and internal products.

I write about tracking web/mobile game development at:

I also participate in SupaSupa Games a collective of game developers in Phoenix making fun games for new markets.

Previously I worked at 2XL Games, Cheyenne Mountain Entertainment, and Prizelogic + Nomadic Agency making web, interactive, mobile (iPhone/iPad/iPod/iOS/Android) and multi-platform desktop games, apps, web interactives and tools for entertainment/promotion.

"There is no subject more captivating, more worthy of study, than nature. To understand this great mechanism, to discover the forces which are active, and the laws which govern them, is the highest aim of the intellect of man."
-- Nikola Tesla


Ryan Christensen's Comments

Comment In: [Blog - 04/24/2015 - 04:05]

Definitely just a reaction from ...

Definitely just a reaction from people that haven 't worked on a game or mod. When I heard about it my first reaction was, I would have loved to have this opportunity during Quake II, Half-life and Unreal modding phase in the late 90s-early 2000s Instead of working an extra ...

Comment In: [News - 03/26/2015 - 03:08]

Now I won 't be ...

Now I won 't be able to stop seeing my nose all day. r n r nPretty good idea though, maybe even part of your torso would help.

Comment In: [News - 03/03/2015 - 07:48]

Interested in the target platforms, ...

Interested in the target platforms, I wonder if Source 2 is mobile friendly

Comment In: [News - 03/03/2015 - 12:30]

I haven 't looked into ...

I haven 't looked into it but it looks like they include Team License, which is kindof nice if it includes the only really useful feature in there, Cache Server. r n r nAsset Server is not really useful with git/mercurial. But if it includes Cache Server and I can ...

Comment In: [News - 03/02/2015 - 06:57]

Autodesk bought Discreet Logic in ...

Autodesk bought Discreet Logic in 1998 3-214690.html . They rolled it into Kinetix which had a product named 3d Studio Max but it was really a merging of two products Media and Entertainment . r n r nYes technically Autodesk did do 3d Studio Max but it gained ...

Comment In: [News - 03/02/2015 - 12:00]

Sometimes it takes awesome engineering ...

Sometimes it takes awesome engineering and someone who understands how products get chosen to win the game. r n r n And triple-A developers who toyed with the engine on their off-hours have become advocates for using it in their day jobs, leading to increased uptake for Unreal Engine 4, ...