Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 3, 2015
arrowPress Releases
March 3, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Ryan Christensen's Blog

 

Game developer and software engineer.

I work at Drawlabs Game Studio where I make web games, mobile games, desktop games and game middleware from network servers/clients to stats tracking and community tools for contract, white label and internal products.

http://drawlabs.com

I write about tracking web/mobile game development at:

http://drawlogic.com

I also participate in SupaSupa Games a collective of game developers in Phoenix making fun games for new markets.

http://supasupacross.com

Previously I worked at 2XL Games, Cheyenne Mountain Entertainment, and Prizelogic + Nomadic Agency making web, interactive, mobile (iPhone/iPad/iPod/iOS/Android) and multi-platform desktop games, apps, web interactives and tools for entertainment/promotion.

"There is no subject more captivating, more worthy of study, than nature. To understand this great mechanism, to discover the forces which are active, and the laws which govern them, is the highest aim of the intellect of man."
-- Nikola Tesla

https://github.com/drawcode

linkedin.com/in/drawk

http://stackoverflow.com/users/71690/ryan-christensen

 

Ryan Christensen's Comments

Comment In: [News - 03/03/2015 - 12:30]

I haven 't looked into ...

I haven 't looked into it but it looks like they include Team License, which is kindof nice if it includes the only really useful feature in there, Cache Server. r n r nAsset Server is not really useful with git/mercurial. But if it includes Cache Server and I can ...

Comment In: [News - 03/02/2015 - 06:57]

Autodesk bought Discreet Logic in ...

Autodesk bought Discreet Logic in 1998 http://news.cnet.com/Autodesk-to-buy-Discreet-Logic/2100-1001 3-214690.html . They rolled it into Kinetix which had a product named 3d Studio Max but it was really a merging of two products http://en.wikipedia.org/wiki/Autodesk Media and Entertainment . r n r nYes technically Autodesk did do 3d Studio Max but it gained ...

Comment In: [News - 03/02/2015 - 12:00]

Sometimes it takes awesome engineering ...

Sometimes it takes awesome engineering and someone who understands how products get chosen to win the game. r n r n And triple-A developers who toyed with the engine on their off-hours have become advocates for using it in their day jobs, leading to increased uptake for Unreal Engine 4, ...

Comment In: [News - 02/20/2015 - 06:42]

This is so smart to ...

This is so smart to just use our natural vision using reflected light, it seems like it would be able to adjust to your lighting and relative situation better than anything else. This could look so amazingly real and seems as if it won 't make people sick as it ...

Comment In: [Blog - 02/09/2015 - 02:28]

The only people that should ...

The only people that should decide if a game is worthy is customers and game players. The idea of gatekeepers is almost as bad as publishers. This statement is angering, There is a formula you need to follow to get by the gatekeepers . r n r nCuration should happen ...

Comment In: [Blog - 02/02/2015 - 01:25]

The size of the market ...

The size of the market and creator pool is huge. But think about the parallel to the web, or small stores everywhere, there is a consistent flow of players and thus potential customers. r n r nIf you put a product out there it does generate funds, but depending on ...