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Ron Dippold's Blog


Member Blogs

Posted by Ron Dippold on Tue, 15 May 2012 04:24:00 EDT in Business/Marketing
Diablo III's launch is breathtaking in its lack of either concern or competence (your pick).

Posted by Ron Dippold on Mon, 26 Mar 2012 07:58:00 EDT in Design, Console/PC
The Breakout genre has a fundamental problem with lack of player agency causing long stretches of player boredom and frustration. Shatter solved this problem - please take heed if you're going to make a new Breakout game.

Posted by Ron Dippold on Sun, 13 Nov 2011 03:35:00 EST in Design, Console/PC
Players and reviewers who really hate Lord of the Rings: War in the North don't seem to realize there's a dodge button. This is not their fault.

Posted by Ron Dippold on Sun, 31 Jul 2011 06:35:00 EDT in Audio, Console/PC
Sometimes you play a game that's a revelation. 'Tiny Wings' was like that for one touch gaming. 'Bastion' is that game for audio.

Posted by Ron Dippold on Tue, 25 Jan 2011 12:49:00 EST in Design
There was one single, easy thing Epic Mickey could have done to make it a much better game, make players much happier, and boost metacritic scores 10-20 points: minimizing the penalty for death.

Posted by Ron Dippold on Sun, 28 Feb 2010 09:01:00 EST in Design
I'm playing Crackdown again and finding I enjoy it more than Assassin's Creed 2, InFAMOUS, or Uncharted 2. Those are all great games, but crippled by the demands of plot.

Ron Dippold's Comments

Comment In: [Blog - 07/30/2014 - 06:39]

I always find it surprising ...

I always find it surprising when one of the first few screenshots is a menu screen. Which usually looks like every Angry Birds / F2P menu screen ever. Or a help screen. Don 't waste my time with that If you want to get through that your game has certain ...

Comment In: [News - 07/28/2014 - 05:00]

Minor nitpick - I don ...

Minor nitpick - I don 't think Yogs made anything near a 'best effort ' here, seemingly being very detached and cavalier with the money. Winterkewl seems to have put a lot into it, but were just overwhelmed, as anyone would have been given the scope and schedule . r ...

Comment In: [News - 07/28/2014 - 10:01]

I think fans have a ...

I think fans have a very hard time understanding that a studio 'needs ' multiple projects if they don 't want all their eggs in one basket. If you want to be long term and it 's not just one person 's labor of love you want at least one ...

Comment In: [Blog - 07/25/2014 - 05:35]

I generally agree - QA ...

I generally agree - QA people who are on the team tend to file much better reports and test much smarter. However it still pays to have some outside testing before it goes to the console 's qualification team . People who are familiar with the system think in different ...

Comment In: [News - 07/25/2014 - 02:57]

Yeah, doesn 't explain much. ...

Yeah, doesn 't explain much. Are they going to continue to bet the company on F2P It 's vaguely implied by the third paragraph.

Comment In: [News - 07/24/2014 - 08:39]

I said this elsewhere, so ...

I said this elsewhere, so won 't spam the full analysis again, but this game actually respects you a lot more than something like Candy Crush does. It 's a perfectly good non-abusive game design for the target market.