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Ron Dippold's Blog

 
 

Member Blogs

Posted by Ron Dippold on Tue, 15 May 2012 04:24:00 EDT in Business/Marketing
Diablo III's launch is breathtaking in its lack of either concern or competence (your pick).


Posted by Ron Dippold on Mon, 26 Mar 2012 07:58:00 EDT in Design, Console/PC
The Breakout genre has a fundamental problem with lack of player agency causing long stretches of player boredom and frustration. Shatter solved this problem - please take heed if you're going to make a new Breakout game.


Posted by Ron Dippold on Sun, 13 Nov 2011 03:35:00 EST in Design, Console/PC
Players and reviewers who really hate Lord of the Rings: War in the North don't seem to realize there's a dodge button. This is not their fault.


Posted by Ron Dippold on Sun, 31 Jul 2011 06:35:00 EDT in Audio, Console/PC
Sometimes you play a game that's a revelation. 'Tiny Wings' was like that for one touch gaming. 'Bastion' is that game for audio.


Posted by Ron Dippold on Tue, 25 Jan 2011 12:49:00 EST in Design
There was one single, easy thing Epic Mickey could have done to make it a much better game, make players much happier, and boost metacritic scores 10-20 points: minimizing the penalty for death.


Posted by Ron Dippold on Sun, 28 Feb 2010 09:01:00 EST in Design
I'm playing Crackdown again and finding I enjoy it more than Assassin's Creed 2, InFAMOUS, or Uncharted 2. Those are all great games, but crippled by the demands of plot.



Ron Dippold's Comments

Comment In: [News - 07/02/2015 - 03:40]

Worth noting that according to ...

Worth noting that according to EE Times the entire disaster happened because they tried to save a few million bucks by doing the graphics chip design in-house instead of letting an experienced ASIC lab do it. Eventually they had to go back to ATI again, all rumor to get it ...

Comment In: [Blog - 06/26/2015 - 02:41]

First, sincere congratulations for, while ...

First, sincere congratulations for, while mostly keeping a straight face, comparing ME3 to having something painful jammed up your rear. r n r nAs you suggest, the disappointment from the ending just blotted everything else out. I don 't remember much about ME3 other than the Tali bits, a Geth ...

Comment In: [News - 06/26/2015 - 04:04]

Every single time. One guy ...

Every single time. One guy at App Store approvals doesn 't like eggplants so they take down everything with eggplants or decide not to approve thoughtful indie darling Eggplants, Please because there 's a brief shot of a pixelated eggplant. r n r nThen the backlash hits and Apple realize ...

Comment In: [News - 06/16/2015 - 11:12]

I can 't even remember ...

I can 't even remember how many times they 've said this and started with a bang like Halo for PC GfWL in everything little did we know the horrors there Our own Steam-like PC game storefront remember that r n r nThen they rapidly lose interest because the Xbox ...

Comment In: [News - 06/15/2015 - 10:17]

Yeah, I 'm sure it ...

Yeah, I 'm sure it 's an interest gauge and hey, even more publicity But the 'asking much less than you actually need to make a game ' thing has been a semi-hot topic on Gamasutra, so thought I 'd deploy the green flare.

Comment In: [News - 06/12/2015 - 04:03]

I do know where you ...

I do know where you 're coming from but do really think this is worth the 60 US just for the single player game and to experience the multiplayer game while it 's around. It really is worth it just for the fresh game design. For instance... r n r ...