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Ron Dippold's Blog


Member Blogs

Posted by Ron Dippold on Tue, 15 May 2012 04:24:00 EDT in Business/Marketing
Diablo III's launch is breathtaking in its lack of either concern or competence (your pick).

Posted by Ron Dippold on Mon, 26 Mar 2012 07:58:00 EDT in Design, Console/PC
The Breakout genre has a fundamental problem with lack of player agency causing long stretches of player boredom and frustration. Shatter solved this problem - please take heed if you're going to make a new Breakout game.

Posted by Ron Dippold on Sun, 13 Nov 2011 03:35:00 EST in Design, Console/PC
Players and reviewers who really hate Lord of the Rings: War in the North don't seem to realize there's a dodge button. This is not their fault.

Posted by Ron Dippold on Sun, 31 Jul 2011 06:35:00 EDT in Audio, Console/PC
Sometimes you play a game that's a revelation. 'Tiny Wings' was like that for one touch gaming. 'Bastion' is that game for audio.

Posted by Ron Dippold on Tue, 25 Jan 2011 12:49:00 EST in Design
There was one single, easy thing Epic Mickey could have done to make it a much better game, make players much happier, and boost metacritic scores 10-20 points: minimizing the penalty for death.

Posted by Ron Dippold on Sun, 28 Feb 2010 09:01:00 EST in Design
I'm playing Crackdown again and finding I enjoy it more than Assassin's Creed 2, InFAMOUS, or Uncharted 2. Those are all great games, but crippled by the demands of plot.

Ron Dippold's Comments

Comment In: [News - 08/27/2015 - 05:55]

I think it 's extremely ...

I think it 's extremely fair - played it both ways, and here 's how I saw it. r n r n- It gives you the tools to be brutal or completely non-lethal. r n- It tells you up front that the brutal path is easier, but there are consequences. ...

Comment In: [Blog - 08/26/2015 - 01:09]

Very interesting, thanks. Would love ...

Very interesting, thanks. Would love to see a similar analysis of Never Alone, since that one is explicitly designed as as a cultural teaching tool.

Comment In: [Blog - 08/24/2015 - 02:51]

For me it 's the ...

For me it 's the troop movement arrows on a map. Often with tank or cavalry guy depending on what 's thematically appropriate.

Comment In: [News - 08/21/2015 - 12:03]

The corpses thing was just ...

The corpses thing was just not fun for me at all gee, what a strange phrase . It made combat terribly tedious. The heart attack thing makes it harder, but I think it 's thematically appropriate and doesn 't bog things down. r n r nSo I turn the corpses ...

Comment In: [Blog - 08/04/2015 - 05:37]

Sometimes it 's not even ...

Sometimes it 's not even justification - for some games I know I 'm cheating, I 'll tell you I 'm cheating, I just don 't think the game deserves any better. Candy Crush and Xenosaga Ep 2 are my top examples here.

Comment In: [Blog - 06/08/2015 - 06:06]

I 've now been playing ...

I 've now been playing this walking simulator for a couple days, and I 'm in love. It 's so beautiful VR support, c 'mon to just walk around, and even though the overarching plot is obvious to the sci-fi fan sci-fi spoils most twists it does not even matter. ...