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Ron Dippold's Blog

 
 

Member Blogs

Posted by Ron Dippold on Tue, 15 May 2012 04:24:00 EDT in Business/Marketing
Diablo III's launch is breathtaking in its lack of either concern or competence (your pick).


Posted by Ron Dippold on Mon, 26 Mar 2012 07:58:00 EDT in Design, Console/PC
The Breakout genre has a fundamental problem with lack of player agency causing long stretches of player boredom and frustration. Shatter solved this problem - please take heed if you're going to make a new Breakout game.


Posted by Ron Dippold on Sun, 13 Nov 2011 03:35:00 EST in Design, Console/PC
Players and reviewers who really hate Lord of the Rings: War in the North don't seem to realize there's a dodge button. This is not their fault.


Posted by Ron Dippold on Sun, 31 Jul 2011 06:35:00 EDT in Audio, Console/PC
Sometimes you play a game that's a revelation. 'Tiny Wings' was like that for one touch gaming. 'Bastion' is that game for audio.


Posted by Ron Dippold on Tue, 25 Jan 2011 12:49:00 EST in Design
There was one single, easy thing Epic Mickey could have done to make it a much better game, make players much happier, and boost metacritic scores 10-20 points: minimizing the penalty for death.


Posted by Ron Dippold on Sun, 28 Feb 2010 09:01:00 EST in Design
I'm playing Crackdown again and finding I enjoy it more than Assassin's Creed 2, InFAMOUS, or Uncharted 2. Those are all great games, but crippled by the demands of plot.



Ron Dippold's Comments

Comment In: [Blog - 05/20/2015 - 02:13]

I 'd like to add ...

I 'd like to add a 1.5 - the publicity boost is priceless when you blow through your fake goal. It 's not just a test of interest, it 's a multiplier in its own right. Every gaming site and plenty of non-gaming sites picked up the story of the ...

Comment In: [News - 05/15/2015 - 06:37]

When you 're getting your ...

When you 're getting your ass kicked everywhere else, chasing the rainbow always looks good to the fearful executive board. r n r nI 'm actually surprised they didn 't call out their arcade and gambling businesses though. That 's the one area they really are pretty competent. I guess ...

Comment In: [News - 05/14/2015 - 01:24]

Ouch, ouch, ouch. They would ...

Ouch, ouch, ouch. They would have failed without that pledge by being short 25 , so the troll didn 't quite 'sink ' the Kickstarter. But having your dreams come true at the last minute then having it yanked away at the last second is exceedingly cruel. r n r ...

Comment In: [Blog - 05/05/2015 - 01:22]

I think your 2 point ...

I think your 2 point always finish the game is very dependent on having the deadline and training yourself to finish things. If you 've only got a week to make something, anything, then you 've only got a week. And it 's certainly a good thing to train yourself ...

Comment In: [Blog - 05/06/2015 - 02:43]

Well, he ran an experiment ...

Well, he ran an experiment to see what it was like to be one of those guys... which did involve turning the app ocean from maybe 99.9999999 sewage to 99.99999991 sewage. I probably need more 9s. r n r nBut if you read the details the results weren 't that ...

Comment In: [News - 05/07/2015 - 09:46]

why now, all these years ...

why now, all these years later is this such a volatile issue r n r nI think it was the combination of the massive hype on Curiousity and Godus, the cross promotional hype between them which emphasized the failures especially the bits where he treated the Curiousity winner like crap ...