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Ron Dippold's Blog


Member Blogs

Posted by Ron Dippold on Tue, 15 May 2012 04:24:00 EDT in Business/Marketing
Diablo III's launch is breathtaking in its lack of either concern or competence (your pick).

Posted by Ron Dippold on Mon, 26 Mar 2012 07:58:00 EDT in Design, Console/PC
The Breakout genre has a fundamental problem with lack of player agency causing long stretches of player boredom and frustration. Shatter solved this problem - please take heed if you're going to make a new Breakout game.

Posted by Ron Dippold on Sun, 13 Nov 2011 03:35:00 EST in Design, Console/PC
Players and reviewers who really hate Lord of the Rings: War in the North don't seem to realize there's a dodge button. This is not their fault.

Posted by Ron Dippold on Sun, 31 Jul 2011 06:35:00 EDT in Audio, Console/PC
Sometimes you play a game that's a revelation. 'Tiny Wings' was like that for one touch gaming. 'Bastion' is that game for audio.

Posted by Ron Dippold on Tue, 25 Jan 2011 12:49:00 EST in Design
There was one single, easy thing Epic Mickey could have done to make it a much better game, make players much happier, and boost metacritic scores 10-20 points: minimizing the penalty for death.

Posted by Ron Dippold on Sun, 28 Feb 2010 09:01:00 EST in Design
I'm playing Crackdown again and finding I enjoy it more than Assassin's Creed 2, InFAMOUS, or Uncharted 2. Those are all great games, but crippled by the demands of plot.

Ron Dippold's Comments

Comment In: [News - 03/30/2015 - 03:50]

Some of the pro columns ...

Some of the pro columns in Edge cover this topic regularly... Labeled as satire, but you can tell. You can tell. r n r nLooking forward to trying this tonight, thanks.

Comment In: [News - 03/12/2015 - 04:15]

I imagine they can sell ...

I imagine they can sell a lot more once word gets out that it 's good. I know several people who were on the fence, because frankly, previous Cities games haven 't always been the most polished experiences. r n r nBut this seems to be the SimCity players have ...

Comment In: [News - 03/12/2015 - 10:49]

For what it 's worth, ...

For what it 's worth, the The Dishwasher / Charlie Murder guys are making a very deliberate Dark Souls / Metroidvania cross called Salt and Sanctuary. Looks pretty good so far and their controls are always very tight.

Comment In: [News - 03/10/2015 - 02:39]

Da Gooch ...

Da Gooch

Comment In: [Blog - 03/09/2015 - 06:47]

Thanks, Dan. A good read ...

Thanks, Dan. A good read from either side. r n r nI 'm curious what, if any, effect you think this quote in the RPS interview has on things: There 's this overwhelming urge to over-promise because it 's such a harsh rule: if you 're one penny short of ...

Comment In: [News - 03/06/2015 - 02:26]

Check your attitude, said Miller, ...

Check your attitude, said Miller, and make sure you keep your confidence. Stay current, and participate in the game community as much as possible so other members of the industry see you as a person, not an old. r n r nBest advice in the article, I think. Don 't ...