Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 25, 2014
arrowPress Releases
July 25, 2014
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Ron Dippold's Blog


Member Blogs

Posted by Ron Dippold on Tue, 15 May 2012 04:24:00 EDT in Business/Marketing
Diablo III's launch is breathtaking in its lack of either concern or competence (your pick).

Posted by Ron Dippold on Mon, 26 Mar 2012 07:58:00 EDT in Design, Console/PC
The Breakout genre has a fundamental problem with lack of player agency causing long stretches of player boredom and frustration. Shatter solved this problem - please take heed if you're going to make a new Breakout game.

Posted by Ron Dippold on Sun, 13 Nov 2011 03:35:00 EST in Design, Console/PC
Players and reviewers who really hate Lord of the Rings: War in the North don't seem to realize there's a dodge button. This is not their fault.

Posted by Ron Dippold on Sun, 31 Jul 2011 06:35:00 EDT in Audio, Console/PC
Sometimes you play a game that's a revelation. 'Tiny Wings' was like that for one touch gaming. 'Bastion' is that game for audio.

Posted by Ron Dippold on Tue, 25 Jan 2011 12:49:00 EST in Design
There was one single, easy thing Epic Mickey could have done to make it a much better game, make players much happier, and boost metacritic scores 10-20 points: minimizing the penalty for death.

Posted by Ron Dippold on Sun, 28 Feb 2010 09:01:00 EST in Design
I'm playing Crackdown again and finding I enjoy it more than Assassin's Creed 2, InFAMOUS, or Uncharted 2. Those are all great games, but crippled by the demands of plot.

Ron Dippold's Comments

Comment In: [News - 07/24/2014 - 08:39]

I said this elsewhere, so ...

I said this elsewhere, so won 't spam it again, but this game actually respects you a lot more than something like Candy Crush does. It 's a perfectly good non-abusive game design for the target market.

Comment In: [News - 07/24/2014 - 01:16]

Leaving the 2500 for identity ...

Leaving the 2500 for identity breach aside, this is a pretty typical laughable payout for class action. r n r nIf if you take as given that Sony should be paying 15M, they 're paying it off with things that are essentially zero cost to them. Give out a PS3 ...

Comment In: [News - 07/23/2014 - 03:07]

Well, based on the release ...

Well, based on the release schedule it 's gonna get about 1/10th the use of the PS4... making it even more sometimes. Lesstimes At least they should be high quality times. r n r nBut you 're right, most of my gaming is on the PC now.

Comment In: [News - 07/22/2014 - 06:56]

It 's definitely all men, ...

It 's definitely all men, but it goes up to 40s. Mostly 20s and 30s for sure. r n r nSo it is very much a segment. But it 's the only one they 've got

Comment In: [Blog - 07/21/2014 - 12:52]

Yogsventure was a guaranteed failure ...

Yogsventure was a guaranteed failure with that combination of schedule, unbelievable feature list, and funding even if it had been an experienced team with known tech. But they 're definitely not always that cut and dry.

Comment In: [News - 07/22/2014 - 07:53]

They started working earlier, have ...

They started working earlier, have more years of experience on the job. r n r nIt might also be a supply/demand thing. There 's not a lot of /need/ for a PhD in game dev except for a few key areas and most people don 't like hiring 'overqualified ' ...