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Ron Dippold's Blog


Member Blogs

Posted by Ron Dippold on Tue, 15 May 2012 04:24:00 EDT in Business/Marketing
Diablo III's launch is breathtaking in its lack of either concern or competence (your pick).

Posted by Ron Dippold on Mon, 26 Mar 2012 07:58:00 EDT in Design, Console/PC
The Breakout genre has a fundamental problem with lack of player agency causing long stretches of player boredom and frustration. Shatter solved this problem - please take heed if you're going to make a new Breakout game.

Posted by Ron Dippold on Sun, 13 Nov 2011 03:35:00 EST in Design, Console/PC
Players and reviewers who really hate Lord of the Rings: War in the North don't seem to realize there's a dodge button. This is not their fault.

Posted by Ron Dippold on Sun, 31 Jul 2011 06:35:00 EDT in Audio, Console/PC
Sometimes you play a game that's a revelation. 'Tiny Wings' was like that for one touch gaming. 'Bastion' is that game for audio.

Posted by Ron Dippold on Tue, 25 Jan 2011 12:49:00 EST in Design
There was one single, easy thing Epic Mickey could have done to make it a much better game, make players much happier, and boost metacritic scores 10-20 points: minimizing the penalty for death.

Posted by Ron Dippold on Sun, 28 Feb 2010 09:01:00 EST in Design
I'm playing Crackdown again and finding I enjoy it more than Assassin's Creed 2, InFAMOUS, or Uncharted 2. Those are all great games, but crippled by the demands of plot.

Ron Dippold's Comments

Comment In: [Blog - 11/18/2015 - 01:42]

Nice 'hack ', Milan I ...

Nice 'hack ', Milan I actually think it 's cleaner . As an added bonus it would be pretty easy for you to offer more frame styles now. r n r n@Brent - I love pngquant, though in this specific case his 300MB would still have been 100MB after pngquant ...

Comment In: [Blog - 11/16/2015 - 01:27]

I don 't really consider ...

I don 't really consider you a bad person until you purposely inflict pain on the player to squeeze money out and ruthlessly use operant conditioning techniques. That 's the hypocrisy on the other side of it, people telling themselves there 's nothing wrong with squeezing players like turnips with ...

Comment In: [News - 11/09/2015 - 06:05]

@Ian direct reply isn 't ...

@Ian direct reply isn 't working r n r nDiving into summary article, it 's 2282 Americans random consumers is implied covering a big spread of ages and ethnicity - and hopefully equal gender spread, but not mentioned. And it does include people who didn 't know about VR - ...

Comment In: [Blog - 11/03/2015 - 01:09]

Definitely ignore email/DM/etc. from random ...

Definitely ignore email/DM/etc. from random marketers and SEO people. It 's just an ecosystem of low budget parasites often that Company is just one person who took an online course who notice your budding campaign, swarm, and will take your money then annoy the hell out of game journalists - ...

Comment In: [News - 11/05/2015 - 11:15]

The most amusing thing here ...

The most amusing thing here is how short the memories are. Players only remember whether the previous game was any good when pre-ordering. Ubisoft only remembers the reception of the previous game and gets cocky. So you have this endless cycle of AC3 good sales with mediocre game - Black ...

Comment In: [Blog - 11/04/2015 - 08:58]

Yes Context sensitive buttons are ...

Yes Context sensitive buttons are the worst for games that require fast reaction time. r n r nTwo recent examples: Tembo the Badass Elephant, if you press the 'aaaah move faster ' button in the heat of some nasty platforming, you get the uncontrollable diagonal air-stomp into spikes or pit ...