Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 31, 2014
arrowPress Releases
October 31, 2014
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Ron Dippold's Blog


Member Blogs

Posted by Ron Dippold on Tue, 15 May 2012 04:24:00 EDT in Business/Marketing
Diablo III's launch is breathtaking in its lack of either concern or competence (your pick).

Posted by Ron Dippold on Mon, 26 Mar 2012 07:58:00 EDT in Design, Console/PC
The Breakout genre has a fundamental problem with lack of player agency causing long stretches of player boredom and frustration. Shatter solved this problem - please take heed if you're going to make a new Breakout game.

Posted by Ron Dippold on Sun, 13 Nov 2011 03:35:00 EST in Design, Console/PC
Players and reviewers who really hate Lord of the Rings: War in the North don't seem to realize there's a dodge button. This is not their fault.

Posted by Ron Dippold on Sun, 31 Jul 2011 06:35:00 EDT in Audio, Console/PC
Sometimes you play a game that's a revelation. 'Tiny Wings' was like that for one touch gaming. 'Bastion' is that game for audio.

Posted by Ron Dippold on Tue, 25 Jan 2011 12:49:00 EST in Design
There was one single, easy thing Epic Mickey could have done to make it a much better game, make players much happier, and boost metacritic scores 10-20 points: minimizing the penalty for death.

Posted by Ron Dippold on Sun, 28 Feb 2010 09:01:00 EST in Design
I'm playing Crackdown again and finding I enjoy it more than Assassin's Creed 2, InFAMOUS, or Uncharted 2. Those are all great games, but crippled by the demands of plot.

Ron Dippold's Comments

Comment In: [News - 10/29/2014 - 02:59]

I definitely want to try ...

I definitely want to try it out I want to believe We just keep getting burned by motion control claims - my Kinect 2 is spectacularly useless, and that 's just the last in a series of disappointments. I 'll cross my fingers for this one.

Comment In: [News - 10/29/2014 - 05:38]

This may also have something ...

This may also have something to do with their policy of not making sequels unless the game sells at least 2 million units. r n r nI know, sequelitis can be a dread disease, but a few let you get something out faster and cheaper and more reliably to tide ...

Comment In: [Blog - 10/27/2014 - 01:48]

The bundling goes far beyond ...

The bundling goes far beyond anything Rohrer is complaining about. Possibly devaluing your game by selling it at half off is one thing, being part of 10 games in a bundle for 1.97 is another thing all together. r n r nIf you 're on 's mailing, you will ...

Comment In: [News - 10/23/2014 - 02:14]

I said this elsewhere, but ...

I said this elsewhere, but those dithers are extremely nostalgic. Just look at the sky and it 's 1984 all over again. This is a really cool kind of demake we haven 't seen much of - it 's been mostly faux 16-bit or 8-bit... well this is ONE bit, ...

Comment In: [Blog - 10/21/2014 - 02:00]

Even outside multiplayer concerns, a ...

Even outside multiplayer concerns, a big problem is that if you actually use the output of a random number generator the user will think you 're cheating or broken. As demonstrated by the Dilbert cartoon there, it 's just no fun if the user misses 8 times in a row. ...

Comment In: [News - 10/22/2014 - 09:12]

@Sean: That 's part of ...

@Sean: That 's part of the beauty of the early review when you can still excuse things with 'obviously that 'll be working ', you can encourage the review on a console fewer configuration bugs and, critically, it 's before all the peons show up and and crush your under-designed ...