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Blogs

Ron Dippold's Blog

Member Blogs

I just want to play your game. Why is that so hard?
Posted by Ron Dippold on Wed, 20 Jun 2012 03:09:00 EDT in Business/Marketing
A look at what it takes to just play a dang game on PC, PS3, X360, NDS, iOS, Android
Read More... | 3 Comments

How to Launch a Huge Game When you Just Don't Care
Posted by Ron Dippold on Tue, 15 May 2012 04:24:00 EDT in Business/Marketing
Diablo III's launch is breathtaking in its lack of either concern or competence (your pick).
Read More... | 2 Comments

Shatter solved The Breakout Problem. Please don't keep making the same mistake.  Featured Blogs
Posted by Ron Dippold on Mon, 26 Mar 2012 07:58:00 EDT in Design, Console/PC
The Breakout genre has a fundamental problem with lack of player agency causing long stretches of player boredom and frustration. Shatter solved this problem - please take heed if you're going to make a new Breakout game.
Read More... | 10 Comments

War in the North: For Want of a Button, an Age was Lost  Featured Blogs
Posted by Ron Dippold on Sun, 13 Nov 2011 03:35:00 EST in Design, Console/PC
Players and reviewers who really hate Lord of the Rings: War in the North don't seem to realize there's a dodge button. This is not their fault.
Read More... | 6 Comments

Bastion: Masterclass in Audio  Featured Blogs
Posted by Ron Dippold on Sun, 31 Jul 2011 06:35:00 EDT in Audio, Console/PC
Sometimes you play a game that's a revelation. 'Tiny Wings' was like that for one touch gaming. 'Bastion' is that game for audio.
Read More... | 0 Comments

Critical Failure: Epic Mickey's One Huge Mistake
Posted by Ron Dippold on Tue, 25 Jan 2011 12:49:00 EST in Design
There was one single, easy thing Epic Mickey could have done to make it a much better game, make players much happier, and boost metacritic scores 10-20 points: minimizing the penalty for death.
Read More... | 1 Comments

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Ron Dippold's Comments

Comment In: Xbox One isn't always-on, but it will require a regular connection [News - 05/21/2013 - 07:08]

Think of it as nudging ...

Think of it as nudging you to buy the XBox Two

Comment In: Indies on Xbone: Where's the beef? [News - 05/22/2013 - 11:30]

Since they say they 're ...

Since they say they 're getting rid of all the different games categories, they 'll have to be seriously restricting the number of entries or the browsing and discoverability will be even more of a nightmare than it already is. And that means cutting indies. r n r nOn the ...

Comment In: Xbox One's preowned games strategy involves a single-use code [News - 05/21/2013 - 06:22]

So that 's effectively the ...

So that 's effectively the death of used games. There 's no point in buying one used when it 's the same price as buying it new. r n r nUnless they let you swap right across with someone else who has another used game. Then they take a 10 ...

Comment In: Xbox One is Microsoft's biggest play for living room domination [News - 05/21/2013 - 01:41]

@William: The problem with 'how ...

@William: The problem with 'how about you just don 't use them ' is that they 're spending huge resources on it and it appears they only care about gaming as a way to get you watching TV. r n r nIt 's like when you spend half your time ...

Comment In: Watch the next Xbox unveiled live [News - 05/21/2013 - 10:32]

So - we get 30 ...

So - we get 30 minutes on how you can watch TV. 35 minutes to an actual game not counting the brief flashes earlier . Sports games from EA. 40 minutes to an actual driving game. A new Remedy game Well, that could be... wait, why is it FMV And ...

Comment In: Sega's video game business is still not coping with change [News - 05/10/2013 - 08:01]

Hmmm, have you ever thought ...

Hmmm, have you ever thought of... steepling my fingers here making non-crappy Sonic games again Since you 're long past the point where you can come up with great new IP like Panzer Dragoon again. r n r nTo be fair, Sonic All-Stars Racing Transformed was quite a good game ...

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