Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
April 24, 2014
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Ron Dippold's Blog


Member Blogs

Posted by Ron Dippold on Sat, 15 Feb 2014 10:58:00 EST in Business/Marketing
The very popular Total Biscuit YouTube channel did a negative review of Guise of the Wolf (as did almost everyone else). Fun Creators filed a takedown on the video, claiming copyright, then denied it. From there things got dumber. Here's an object lesson.

Posted by Ron Dippold on Tue, 15 May 2012 04:24:00 EDT in Business/Marketing
Diablo III's launch is breathtaking in its lack of either concern or competence (your pick).

Posted by Ron Dippold on Mon, 26 Mar 2012 07:58:00 EDT in Design, Console/PC
The Breakout genre has a fundamental problem with lack of player agency causing long stretches of player boredom and frustration. Shatter solved this problem - please take heed if you're going to make a new Breakout game.

Posted by Ron Dippold on Sun, 13 Nov 2011 03:35:00 EST in Design, Console/PC
Players and reviewers who really hate Lord of the Rings: War in the North don't seem to realize there's a dodge button. This is not their fault.

Posted by Ron Dippold on Sun, 31 Jul 2011 06:35:00 EDT in Audio, Console/PC
Sometimes you play a game that's a revelation. 'Tiny Wings' was like that for one touch gaming. 'Bastion' is that game for audio.

Posted by Ron Dippold on Tue, 25 Jan 2011 12:49:00 EST in Design
There was one single, easy thing Epic Mickey could have done to make it a much better game, make players much happier, and boost metacritic scores 10-20 points: minimizing the penalty for death.

Ron Dippold's Comments

Comment In: [News - 04/23/2014 - 01:45]

game s with a Metacritic ...

game s with a Metacritic score below 30 r n r nThe horror... the horror... Even Warhammer 40,000: Storm of Vengeance managed a 33.

Comment In: [News - 04/23/2014 - 04:56]

I look forward to seeing ...

I look forward to seeing what the weird Japan only exclusive is going to be this time Dream C Club .

Comment In: [News - 04/21/2014 - 03:26]

I think the 'don 't ...

I think the 'don 't fix non-crasher bugs ' was the most brilliant and renegade decision of all those given. It drastically reduces your workload, and the glitches are just entertaining as all heck. That won 't work for all genres - a buggy puzzle game is probably not going ...

Comment In: [News - 04/16/2014 - 06:54]

There we go, thanks. You ...

There we go, thanks. You can really see that Christmas runup.

Comment In: [Blog - 03/28/2014 - 01:23]

Far more in-depth comments here ...

Far more in-depth comments here than usual. I think you hit a good nerve.

Comment In: [Blog - 03/29/2014 - 12:21]

I think this is a ...

I think this is a form of satisficing - you don 't go for the optimal solution, you go for the acceptable solution. Another area this tends to work in is consumer goods - low cost beats quality. USB is everywhere because Thunderbolt is a lot more expensive. Horribly mangled ...