Ron Dippold's Blog
Diablo III's launch is breathtaking in its lack of either concern or competence (your pick).
The Breakout genre has a fundamental problem with lack of player agency causing long stretches of player boredom and frustration. Shatter solved this problem - please take heed if you're going to make a new Breakout game.
Players and reviewers who really hate Lord of the Rings: War in the North don't seem to realize there's a dodge button. This is not their fault.
Sometimes you play a game that's a revelation. 'Tiny Wings' was like that for one touch gaming. 'Bastion' is that game for audio.
There was one single, easy thing Epic Mickey could have done to make it a much better game, make players much happier, and boost metacritic scores 10-20 points: minimizing the penalty for death.
I'm playing Crackdown again and finding I enjoy it more than Assassin's Creed 2, InFAMOUS, or Uncharted 2. Those are all great games, but crippled by the demands of plot.
Ron Dippold's Comments
[News - 07/24/2014 - 08:39]
I said this elsewhere, so ...
I said this elsewhere, so won 't spam it again, but this game actually respects you a lot more than something like Candy Crush does. It 's a perfectly good non-abusive game design for the target market.
[News - 07/24/2014 - 01:16]
Leaving the 2500 for identity ...
Leaving the 2500 for identity breach aside, this is a pretty typical laughable payout for class action. r n r nIf if you take as given that Sony should be paying 15M, they 're paying it off with things that are essentially zero cost to them. Give out a PS3 ...
[News - 07/23/2014 - 03:07]
Well, based on the release ...
Well, based on the release schedule it 's gonna get about 1/10th the use of the PS4... making it even more sometimes. Lesstimes At least they should be high quality times. r n r nBut you 're right, most of my gaming is on the PC now.
[News - 07/22/2014 - 06:56]
It 's definitely all men, ...
It 's definitely all men, but it goes up to 40s. Mostly 20s and 30s for sure. r n r nSo it is very much a segment. But it 's the only one they 've got
[Blog - 07/21/2014 - 12:52]
Yogsventure was a guaranteed failure ...
Yogsventure was a guaranteed failure with that combination of schedule, unbelievable feature list, and funding even if it had been an experienced team with known tech. But they 're definitely not always that cut and dry.
[News - 07/22/2014 - 07:53]
They started working earlier, have ...
They started working earlier, have more years of experience on the job. r n r nIt might also be a supply/demand thing. There 's not a lot of /need/ for a PhD in game dev except for a few key areas and most people don 't like hiring 'overqualified ' ...