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Ron Dippold's Blog

 
 

Member Blogs

Posted by Ron Dippold on Tue, 15 May 2012 04:24:00 EDT in Business/Marketing
Diablo III's launch is breathtaking in its lack of either concern or competence (your pick).


Posted by Ron Dippold on Mon, 26 Mar 2012 07:58:00 EDT in Design, Console/PC
The Breakout genre has a fundamental problem with lack of player agency causing long stretches of player boredom and frustration. Shatter solved this problem - please take heed if you're going to make a new Breakout game.


Posted by Ron Dippold on Sun, 13 Nov 2011 03:35:00 EST in Design, Console/PC
Players and reviewers who really hate Lord of the Rings: War in the North don't seem to realize there's a dodge button. This is not their fault.


Posted by Ron Dippold on Sun, 31 Jul 2011 06:35:00 EDT in Audio, Console/PC
Sometimes you play a game that's a revelation. 'Tiny Wings' was like that for one touch gaming. 'Bastion' is that game for audio.


Posted by Ron Dippold on Tue, 25 Jan 2011 12:49:00 EST in Design
There was one single, easy thing Epic Mickey could have done to make it a much better game, make players much happier, and boost metacritic scores 10-20 points: minimizing the penalty for death.


Posted by Ron Dippold on Sun, 28 Feb 2010 09:01:00 EST in Design
I'm playing Crackdown again and finding I enjoy it more than Assassin's Creed 2, InFAMOUS, or Uncharted 2. Those are all great games, but crippled by the demands of plot.



Ron Dippold's Comments

Comment In: [Blog - 02/04/2016 - 02:14]

As Adam notes below, Bethesda ...

As Adam notes below, Bethesda is a great example of western games that have the problem and I did mention FO4 . Assassin 's Creed is so bloated now that all the systems are off doing their own thing but Syndicate tightened up a bit . r n r nAnd ...

Comment In: [News - 01/20/2016 - 04:00]

It 's certainly not zero, ...

It 's certainly not zero, but I 'm surprised HS rates that high on strategy... I guess it provides enough of an illusion of it. Like AI, as long as the user thinks it 's deep, it 's deep. r n

Comment In: [News - 01/15/2016 - 07:08]

Sundog: Frozen Legacy on the ...

Sundog: Frozen Legacy on the Apple II was one of the most notoriously hard to crack and have it work properly games on the system. Also by FTL, and I guess you can view the DRM as an early run for Dungeon Master - it had frequent code loads, and ...

Comment In: [News - 01/14/2016 - 03:55]

This is less weird than ...

This is less weird than it sounds - the maps are giant stand-alone sandboxes. So instead of shipping with three maps for 60 and more later they 're shipping one map at a time for 10. r n r nSince the plot doesn 't matter, it makes sense for this ...

Comment In: [News - 01/11/2016 - 03:50]

Hi Ramin, I 'm not ...

Hi Ramin, I 'm not defending the existence of the list or the entries in it at all. Muhammad Khan is an extremely common name, and if this list is as error ridden as the TSA 's No Fly list then it 's 90 false positives. r n r nI ...

Comment In: [News - 01/11/2016 - 10:41]

Fingers crossed this one will ...

Fingers crossed this one will actually ship /with/ controllers. That 'd be a huge advantage.