Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 27, 2014
arrowPress Releases
November 27, 2014
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Ron Dippold's Blog


Member Blogs

Posted by Ron Dippold on Tue, 15 May 2012 04:24:00 EDT in Business/Marketing
Diablo III's launch is breathtaking in its lack of either concern or competence (your pick).

Posted by Ron Dippold on Mon, 26 Mar 2012 07:58:00 EDT in Design, Console/PC
The Breakout genre has a fundamental problem with lack of player agency causing long stretches of player boredom and frustration. Shatter solved this problem - please take heed if you're going to make a new Breakout game.

Posted by Ron Dippold on Sun, 13 Nov 2011 03:35:00 EST in Design, Console/PC
Players and reviewers who really hate Lord of the Rings: War in the North don't seem to realize there's a dodge button. This is not their fault.

Posted by Ron Dippold on Sun, 31 Jul 2011 06:35:00 EDT in Audio, Console/PC
Sometimes you play a game that's a revelation. 'Tiny Wings' was like that for one touch gaming. 'Bastion' is that game for audio.

Posted by Ron Dippold on Tue, 25 Jan 2011 12:49:00 EST in Design
There was one single, easy thing Epic Mickey could have done to make it a much better game, make players much happier, and boost metacritic scores 10-20 points: minimizing the penalty for death.

Posted by Ron Dippold on Sun, 28 Feb 2010 09:01:00 EST in Design
I'm playing Crackdown again and finding I enjoy it more than Assassin's Creed 2, InFAMOUS, or Uncharted 2. Those are all great games, but crippled by the demands of plot.

Ron Dippold's Comments

Comment In: [News - 11/24/2014 - 04:41]

The secret here is not ...

The secret here is not to do a 'fan remake '. Those almost always get shut down like this because the company is forced to defend their IP or lose it. r n r nJust mod it till there 's almost nothing of the original left. That usually slips by, ...

Comment In: [News - 11/24/2014 - 09:40]

There certainly /are/ many ways ...

There certainly /are/ many ways to test this. I used to be in telecom and wifi and we had simulators for hundreds of thousands of simultaneous users. You can set up PCs to fake tens of thousands of clients each we usually found this to be more flexible and more ...

Comment In: [Blog - 11/17/2014 - 01:38]

Very nice - now the ...

Very nice - now the next time someone says Gone Home isn 't a game, you can tell them it 's 3d, firstPerson, exploration, secrets, audiolog, backstory, -NPCs, -combat and therefore your statement is Mu 28negative 29 .22Unasking.22 the question r n r nOf course then we have other ...

Comment In: [Blog - 11/19/2014 - 04:17]

Personally, that 'Overwhelmingly Positive ' ...

Personally, that 'Overwhelmingly Positive ' rating means a lot when I 'm considering buying something. Though of course you have to get me to the page first. r n r nThe biggest discovery problem with DQ may be how common the name is - when I 'm recommending it to ...

Comment In: [Blog - 11/17/2014 - 03:44]

Kentucky Route Zero has an ...

Kentucky Route Zero has an unusual and brilliant variation of this. At various points you get to choose various flavor text that has no effect whatsoever except setting the mood in the player 's head. Yeah Bob, he was... a a miserable little man, venal to the nth degree. b ...

Comment In: [Blog - 11/05/2014 - 02:08]

'Screaming Baby Simulator ' does ...

'Screaming Baby Simulator ' does sound like the most annoying game ever.