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Robert Fearon's Blog   Expert Blogs


I make games with pretty colours. I write about games that might not necessarily have pretty colours. I also stroke my beard. It is a good beard.


Expert Blogs

Posted by Robert Fearon on Wed, 19 Mar 2014 12:28:00 EDT in Business/Marketing, Console/PC, Serious, Indie
Do you want to write a videogame for a console? Donít know where to start? Donít worry, youíre certainly not alone. In this post I ask Chris Charla of id@xbox how to approach Microsoft with your work from the point of view of someone with no idea how to.

Posted by Robert Fearon on Sat, 30 Nov 2013 07:14:00 EST in Business/Marketing, Serious, Indie
There was no indie revolution. It was all just people making games.

Posted by Robert Fearon on Fri, 30 Aug 2013 10:14:00 EDT in Business/Marketing, Indie
When drafting out how to get your game under reviewers noses, it's surprising how many people miss the most obvious things to be doing.

Posted by Robert Fearon on Sun, 04 Aug 2013 10:39:00 EDT in Business/Marketing, Production, Serious, Indie
Videogames are great and life is short, we're going to make the best of both.

Posted by Robert Fearon on Tue, 26 Mar 2013 09:52:00 EDT in
The way indie games receive coverage and what indie games get covered has changed over the course of the past six years, sometimes for the better, sometimes not. We should be careful to hold on to some things.

Posted by Robert Fearon on Wed, 09 Jan 2013 07:52:00 EST in Business/Marketing, Indie
A recent Gabe Newell interview gives an intriguing glimpse of possible futures for Steam where democratisation is the key to its future.

Robert Fearon's Comments

Comment In: [Blog - 03/19/2014 - 12:28]

Well, there 's not really ...

Well, there 's not really much point in me asking stuff like that for a couple of reasons. The big one being that I 'm trying to give people a leg up so they know where the land lies right now not what might happen in the future. r n ...

Comment In: [Blog - 01/03/2014 - 09:24]

perhaps to get more hits ...

perhaps to get more hits on base r n r nNo. Just to put the word out about 100 games that are quite possibly coming out in 2014 and people should look forward to. And Steam Greenlights more games because they 're clearing the massive bottleneck queue that Greenlight was ...

Comment In: [Blog - 11/30/2013 - 07:14]

@James r n r n ...

@James r n r n I think rolling back creatively to 20 years ago isn 't healthy. r n r nWell, I 'd agree entirely if we were doing that but we 're not really. r n r nWe 're able to take templates that didn 't get stretched in ...

Comment In: [News - 10/24/2013 - 04:56]

A few of them just ...

A few of them just slap a banner across the thumbnail as far as I can tell. It 's not the most effective method, to be fair.

Comment In: [Blog - 09/16/2013 - 05:39]

They are a company with ...

They are a company with one million dollars to put into a rubbish PR grab though Just a tenth of that spend on distributing dev kits to people would pay off immensely, result in better word of mouth and so on... r n r nI could pass on a list ...

Comment In: [Blog - 08/30/2013 - 10:14]

That 's the way I ...

That 's the way I 've been handling it. It 's not great but it gets the job done. I 'll be doing the same with Ouya too as that appears to suffer a similar problem.