Robert Fearon's Blog
I make games with pretty colours. I write about games that might not necessarily have pretty colours. I also stroke my beard. It is a good beard.
There was no indie revolution. It was all just people making games.
When drafting out how to get your game under reviewers noses, it's surprising how many people miss the most obvious things to be doing.
Videogames are great and life is short, we're going to make the best of both.
The way indie games receive coverage and what indie games get covered has changed over the course of the past six years, sometimes for the better, sometimes not. We should be careful to hold on to some things.
A recent Gabe Newell interview gives an intriguing glimpse of possible futures for Steam where democratisation is the key to its future.
5 ways you can strengthen your indie promotion skills with no money and a little time investment.
Robert Fearon's Comments
[Blog - 01/03/2014 - 09:24]
perhaps to get more hits ...
perhaps to get more hits on base r n r nNo. Just to put the word out about 100 games that are quite possibly coming out in 2014 and people should look forward to. And Steam Greenlights more games because they 're clearing the massive bottleneck queue that Greenlight was ...
[Blog - 11/30/2013 - 07:14]
@James r n r n ...
@James r n r n I think rolling back creatively to 20 years ago isn 't healthy. r n r nWell, I 'd agree entirely if we were doing that but we 're not really. r n r nWe 're able to take templates that didn 't get stretched in ...
[News - 10/24/2013 - 04:56]
A few of them just ...
A few of them just slap a banner across the thumbnail as far as I can tell. It 's not the most effective method, to be fair.
[Blog - 09/16/2013 - 05:39]
They are a company with ...
They are a company with one million dollars to put into a rubbish PR grab though Just a tenth of that spend on distributing dev kits to people would pay off immensely, result in better word of mouth and so on... r n r nI could pass on a list ...
[Blog - 08/30/2013 - 10:14]
That 's the way I ...
That 's the way I 've been handling it. It 's not great but it gets the job done. I 'll be doing the same with Ouya too as that appears to suffer a similar problem.
[Blog - 08/04/2013 - 10:39]
This is ultimately saying that ...
This is ultimately saying that art time is worth less than programming time r n r nRight yeah. That 's not reallly what I 'm saying but I figured when I wrote that it was a fairly reasonable conclusion that someone would come to from it. Understandable too and yup, ...