Creator of Zeboyd Games. Lead designer, script writer, and programmer for Breath of Death VII: The Beginning and Cthulhu Saves the World.
How to succeed in a world where everyone's making a video game.
An analysis of what worked and what didn't with the gameplay systems of three of 2014's best RPGs
Marketing tips from 5 different panels at Steam Dev Days 2014.
A look at some of the best designed games of 2013.
Making a good game is never enough.
5 key ideas that elevate the game design of Monaco: What's Yours is Mine to the next level.
[News - 04/10/2015 - 04:00]
I think if I completed ...
I think if I completed a certain part of the level, it means that I did have enough skill for that. I don 't see why I have to replay it. The way the series tries to teach players is just too Pavlovian or Ramsay Boltonian for my tastes. r ...
[Blog - 04/01/2015 - 03:04]
Good article even if the ...
Good article even if the first thing I do with any Vlambeer game that allows it is go to the Options screen and turn off screen shake.
[Blog - 03/09/2015 - 06:22]
Or it could just mean ...
Or it could just mean that demand for a Crystal Quest port is very low. Better to find this out through a failed kickstarter when you still have time to abort the project and work on something else.
[News - 03/03/2015 - 12:30]
[News - 03/02/2015 - 12:00]
I find it disheartening that ...
I find it disheartening that there are so many indie developers out there who are already expecting their game to fail. If you 're making so little that 5 off your gross is more appealing that a flat fee of a few thousand dollars, how are you making a living ...
[Blog - 02/11/2015 - 03:39]
But that approach would have ...
But that approach would have all sorts of its own problems. Which 100 list do you choose I have major issues with IGN 's Top 100 RPG list as I 'm sure you do as well What about games where 2 hours would only serve to give you a very ...