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Robert Boyd's Blog   Expert Blogs

 

Creator of Zeboyd Games. Lead designer, script writer, and programmer for Breath of Death VII: The Beginning and Cthulhu Saves the World.

 

Expert Blogs

Posted by Robert Boyd on Mon, 02 Feb 2015 02:37:00 EST in Business/Marketing, Console/PC, Indie
How to succeed in a world where everyone's making a video game.


Posted by Robert Boyd on Tue, 23 Dec 2014 01:40:00 EST in Design, Console/PC
An analysis of what worked and what didn't with the gameplay systems of three of 2014's best RPGs


Posted by Robert Boyd on Mon, 20 Jan 2014 07:13:00 EST in Business/Marketing
Marketing tips from 5 different panels at Steam Dev Days 2014.


Posted by Robert Boyd on Tue, 17 Dec 2013 01:16:00 EST in Design, Console/PC, Indie
A look at some of the best designed games of 2013.


Posted by Robert Boyd on Fri, 13 Dec 2013 03:05:00 EST in Business/Marketing
Making a good game is never enough.


Posted by Robert Boyd on Thu, 25 Apr 2013 01:58:00 EDT in Design, Indie
5 key ideas that elevate the game design of Monaco: What's Yours is Mine to the next level.



Robert Boyd's Comments

Comment In: [Blog - 07/20/2015 - 01:37]

Sure, but there 's a ...

Sure, but there 's a difference between familiar with the competition and playing it compulsively yourself. r n r nAnd the comparison with Shakespeare is just laughable. It 's more 50 Shades of Gray - popular predatory.

Comment In: [Blog - 06/22/2015 - 12:53]

Sorry to hear this. I ...

Sorry to hear this. I 've been casually following this game and I had no clue it was even out already.

Comment In: [Blog - 06/19/2015 - 06:01]

The race-to-the-bottom is inevitable. The ...

The race-to-the-bottom is inevitable. The rate that new video games are being created far exceeds the rate at which people want to buy new games. And this is just going to keep going as development becomes easier and easier and our history of quality games increases and increases. Declaring that ...

Comment In: [News - 06/08/2015 - 04:08]

Our refunds yesterday were half ...

Our refunds yesterday were half that of the day before which were less than half the day before that. After people get caught up on getting refunds for the past 6 months, I think most games are going to see relatively few refunds on a weekly basis.

Comment In: [Blog - 06/04/2015 - 02:11]

Your game can get better ...

Your game can get better later on, but if your first 2 hours aren 't interesting enough to want to keep playing then that 's a major design flaw.

Comment In: [News - 06/02/2015 - 02:26]

As a developer, I 'm ...

As a developer, I 'm a big fan. I 'd much rather tell someone Ask for a refund than try to figure out why their particular hardware configuration has problems playing our 4 year old game.