Creator of Zeboyd Games. Lead designer, script writer, and programmer for Breath of Death VII: The Beginning and Cthulhu Saves the World.
How to succeed in a world where everyone's making a video game.
An analysis of what worked and what didn't with the gameplay systems of three of 2014's best RPGs
Marketing tips from 5 different panels at Steam Dev Days 2014.
A look at some of the best designed games of 2013.
Making a good game is never enough.
5 key ideas that elevate the game design of Monaco: What's Yours is Mine to the next level.
[Blog - 03/09/2015 - 06:22]
Or it could just mean ...
Or it could just mean that demand for a Crystal Quest port is very low. Better to find this out through a failed kickstarter when you still have time to abort the project and work on something else.
[News - 03/03/2015 - 12:30]
[News - 03/02/2015 - 12:00]
I find it disheartening that ...
I find it disheartening that there are so many indie developers out there who are already expecting their game to fail. If you 're making so little that 5 off your gross is more appealing that a flat fee of a few thousand dollars, how are you making a living ...
[Blog - 02/11/2015 - 03:39]
But that approach would have ...
But that approach would have all sorts of its own problems. Which 100 list do you choose I have major issues with IGN 's Top 100 RPG list as I 'm sure you do as well What about games where 2 hours would only serve to give you a very ...
[Blog - 02/17/2015 - 12:29]
This is one of the ...
This is one of the reasons why I choose to make JRPGs - with their story-focused nature, fans of the genre tend to not get stuck on a single game.
[Blog - 02/09/2015 - 02:28]
If you want Steam to ...
If you want Steam to sell your game for you, then Steam has every right to decide whether or not they want to sell your game. Having stores carry your product isn 't a right. r n r nAnd if you can 't convince stores to carry your game and ...