Robert Bevill's Blog
I'm a Game Designer/Narrative Designer who recently graduated from UT Dallas in the spring of 2011. I am very interested in single player, narrative-driven games.
A spoiler-free look at Attack of the Friday Monsters.
I played through Bioshock Infinite because I had a single question that needed to be answered: What was REALLY going on in Columbia?
Far Cry 3 may have a beautiful island to explore, but it's tainted with the blood of the animals you've killed.
Rather than play the numerous mainstream titles released this year, Robert has been glued to several low-profile titles on his 3DS. Why is that?
What makes indie title Puzzle Blitz stand out from other competitive puzzlers?
Atlus has missed an opportunity to rework Blazblue's control scheme for potential players of "Persona 4 Arena".
Robert Bevill's Comments
[News - 06/13/2013 - 08:38]
So many games are influenced ...
So many games are influenced by Zelda these days that the series no longer feels unique. Not to mention, they need to get with the times are far as game design and tutorials go. I hated waiting half an hour in Skyward Sword before I actually go to go adventuring.
[News - 07/10/2012 - 12:52]
I wrote a blog about ...
I wrote a blog about this a while back, but it boils down to this: scores, on their own, are harmless. They give the consume some at-a-glance advice on a product. For your average AAA release, it 's just a safety net to make sure what you 're buying is ...
[Blog - 06/16/2012 - 11:23]
The main problem I have ...
The main problem I have with your arguments is the idea that because the games are originally designed for arcades, then they should not have consoles in mind. The arcade scene might be bigger in Japan, but I 'm not going to be playing P4A in an arcade I 'm ...
[Blog - 05/09/2012 - 12:47]
Actually, JRPGs seem to suffer ...
Actually, JRPGs seem to suffer from this far more than most game genres. I 'm not a particularly big fan of the Final Fantasy series, though Final Fantasy X stood out to me at the time, mostly because of the graphics style that helped tell the story. I love Chrono ...
[Blog - 05/07/2012 - 03:43]
These complaints seem mainly focused ...
These complaints seem mainly focused in Japanese RPGs. In many games of the genre, the typical boss battle is more an endurance run than anything else, though they can still be fun thematically at least. Persona 4 's bosses are basically just beefed up on health, but I still enjoyed ...
[News - 03/09/2012 - 03:35]
I 've played far too ...
I 've played far too many games where the tutorial was just a huge mess, either getting in the way of gameplay or just dumping a bunch of text on us and expecting us to know what to do. PvZ had a great balance.