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Robert Bevill's Blog

 

I'm a Game Designer/Narrative Designer who recently graduated from UT Dallas in the spring of 2011.  I am very interested in single player, narrative-driven games.

 

Member Blogs

Posted by Robert Bevill on Thu, 09 Jan 2014 04:51:00 EST in Business/Marketing, Design, Console/PC
Saints Row IV may be hilarious and engaging, but just who is the game meant to be played by?


Posted by Robert Bevill on Mon, 30 Dec 2013 07:55:00 EST in Design, Console/PC, Indie
Robert counts down his Top 10 games of 2013.


Posted by Robert Bevill on Mon, 30 Sep 2013 03:59:00 EDT in Design
A spoiler-free look at Attack of the Friday Monsters.


Posted by Robert Bevill on Sun, 07 Apr 2013 11:10:00 EDT in Design
I played through Bioshock Infinite because I had a single question that needed to be answered: What was REALLY going on in Columbia?


Posted by Robert Bevill on Wed, 27 Mar 2013 09:29:00 EDT in Design, Console/PC
Far Cry 3 may have a beautiful island to explore, but it's tainted with the blood of the animals you've killed.


Posted by Robert Bevill on Sun, 10 Mar 2013 07:00:00 EDT in Design
Rather than play the numerous mainstream titles released this year, Robert has been glued to several low-profile titles on his 3DS. Why is that?



Robert Bevill's Comments

Comment In: [News - 06/13/2013 - 08:38]

So many games are influenced ...

So many games are influenced by Zelda these days that the series no longer feels unique. Not to mention, they need to get with the times are far as game design and tutorials go. I hated waiting half an hour in Skyward Sword before I actually go to go adventuring.

Comment In: [News - 07/10/2012 - 12:52]

I wrote a blog about ...

I wrote a blog about this a while back, but it boils down to this: scores, on their own, are harmless. They give the consume some at-a-glance advice on a product. For your average AAA release, it 's just a safety net to make sure what you 're buying is ...

Comment In: [Blog - 06/16/2012 - 11:23]

The main problem I have ...

The main problem I have with your arguments is the idea that because the games are originally designed for arcades, then they should not have consoles in mind. The arcade scene might be bigger in Japan, but I 'm not going to be playing P4A in an arcade I 'm ...

Comment In: [Blog - 05/09/2012 - 12:47]

Actually, JRPGs seem to suffer ...

Actually, JRPGs seem to suffer from this far more than most game genres. I 'm not a particularly big fan of the Final Fantasy series, though Final Fantasy X stood out to me at the time, mostly because of the graphics style that helped tell the story. I love Chrono ...

Comment In: [Blog - 05/07/2012 - 03:43]

These complaints seem mainly focused ...

These complaints seem mainly focused in Japanese RPGs. In many games of the genre, the typical boss battle is more an endurance run than anything else, though they can still be fun thematically at least. Persona 4 's bosses are basically just beefed up on health, but I still enjoyed ...

Comment In: [News - 03/09/2012 - 03:35]

I 've played far too ...

I 've played far too many games where the tutorial was just a huge mess, either getting in the way of gameplay or just dumping a bunch of text on us and expecting us to know what to do. PvZ had a great balance.