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Rik Spruitenburg's Blog

 
 

Rik Spruitenburg's Comments

Comment In: [Blog - 02/13/2015 - 02:02]

I want them to reach ...

I want them to reach for the stars and sometimes fail. On the other hand, if a developer promises something, like to support Linux, and gathers funds under that statement, then I expect them to code things so that it could be true someday. But they used Marmalade, which, right ...

Comment In: [News - 02/13/2015 - 06:09]

I love that the add ...

I love that the add on the page is for a service to help with processing payments in your games.

Comment In: [News - 01/15/2015 - 05:27]

I think part of what ...

I think part of what you are saying, Adam, is that you don 't like it when the game ASSIGNS you the role of boss. You want to feel like it 's a real world, and that what you as the player do is not predetermined. And I think that ...

Comment In: [Blog - 01/14/2015 - 02:49]

Authorial intend is irrelevant. It ...

Authorial intend is irrelevant. It 's not up to the player to try and guess what the designer wanted to have happen, and try and live up to that expectation. The definitions provided in the article are interesting, but don 't really shed much light on the problem. It implies ...

Comment In: [Blog - 01/13/2015 - 07:48]

Agreed. In fact the removal ...

Agreed. In fact the removal from the Steam store was my introduction to the game, my friend complaining about it not being what he thought he purchased. This article has soften that viewpoint a little but hasn 't really replaced it. I mean, that 's a real thing that happend.

Comment In: [Blog - 04/23/2014 - 09:01]

My friends and I have ...

My friends and I have noticed that the red door to the kitchen on the second floor of the Magio tower has about a 15 chance of alerting a guard when opened if you are using the XBox version of the game, but only a 10 chance on the Playstation ...