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Richard Hill-Whittall's Blog
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I am the Head of Development at Icon Games Entertainment; responsible for the design and visual production of all titles and the organisation and staffing of the teams. I also plan all future product development.
Specialties
Studio management, art direction, music & audio, project management, game design, business development, financial budgeting & planning.
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Expert Blogs
Our PS Vita development experience - Latest  |
| Posted by Richard Hill-Whittall on Thu, 03 Jan 2013 01:33:00 EST in
Console/PC,
Business/Marketing
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| We have now reached a crossroads whereby we have developed our two titles, Pub Games and VTrax to a point, which is somewhere around Alpha. We are out of money now though, so the future is uncertain... |
| Read More... | 12 Comments |
Experiences Developing For Playstation Mobile  |
| Posted by Richard Hill-Whittall on Sat, 15 Dec 2012 10:06:00 EST in
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| For the past 4 months we have been developing two titles for PlayStation Mobile – ‘Life of Pixel’ and ‘MegaBlast’... here are our experiences. |
| Read More... | 8 Comments |
The Trials of an Indie Studio  |
| Posted by Richard Hill-Whittall on Thu, 12 Jul 2012 09:06:00 EDT in
Business/Marketing
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| Running an Indie Studio, PR and TIGA. It has been a very interesting and busy few weeks recently with more ups and downs than a Rollercoaster.
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| Read More... | 1 Comments |
Our Vita Development Experiences – Part Two  |
| Posted by Richard Hill-Whittall on Sun, 18 Mar 2012 10:08:00 EDT in
Business/Marketing,
Console/PC
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| We’d like to suggest relaxing IPA a little (or ideally removing it completely) and for Sony to encourage all type of game experiences from AAA through to bite-sized casual gaming experiences (PSVita specific Minis PLEASE!).
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| Read More... | 0 Comments |
Nintendo & digital sales data secrecy  |
| Posted by Richard Hill-Whittall on Thu, 05 Jan 2012 01:31:00 EST in
Business/Marketing,
Console/PC
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| Yesterday Nintendo got in touch to ask us to remove the figures for the WiiWare titles from the blog. Apparently they don't allow developers to publish the sales numbers of their self-published titles... |
| Read More... | 5 Comments |
Icon’s Self-Publishing Numbers to Date  |
| Posted by Richard Hill-Whittall on Tue, 03 Jan 2012 05:01:00 EST in
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| It is 31st December, 2011 – last day of 2011. I thought it was about time I did a full count of how many game units we have sold/freebied. I was surprised it was a little over a quarter of a million – sounds like a lot of people! |
| Read More... | 5 Comments |
[More Richard Hill-Whittall Blogs]
Richard Hill-Whittall's Comments
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Comment In: Sony kills concept approval, makes moves to get indies onto PS4 [News - 03/25/2013 - 09:48]
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Brilliant stuff - I have ... Brilliant stuff - I have been asking Sony for so long to loosen the concept approvals process, and now they 've effectively killed it. Very welcome news. r n r n@Matthew Mouras - It isn 't a hassle actually working with an Account Manager - it is actually a positive ... |
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Comment In: Our PS Vita development experience - Latest [Blog - 01/03/2013 - 01:33]
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No - we 've only ... No - we 've only chatted to SCEE. PubFund is a SCEA thing, and from our experiences with SCEA so far we didn 't think there was a lot of point. r n r nWe did several PSP Minis in the past, and found SCEA to be very unhelpful with ... |
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Comment In: Icon’s Self-Publishing Numbers to Date [Blog - 01/03/2012 - 05:01]
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I can't see how they ... I can't see how they will have an issue with the overall 'grant total' number as it gives no breakdown. EDIT: To be on the safe-side grand total ammended. |
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Comment In: Our Vita Development Experiences So Far... [Blog - 01/03/2012 - 04:59]
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We've found so far Vita ... We've found so far Vita great to work with, and from an art perspective which is my role I have found it incredibly powerful. So far all aspects of the engine conversion have gone as good as we could have hoped, and the dev tools and performance analysing stuff are ... |
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Comment In: Opinion: Is the UK government interested in UK games start-ups? [Blog - 11/15/2011 - 12:48]
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Yep - and pretty much ... Yep - and pretty much all the things you list there are all the things not being done by UK Gov. Seems they just don't care, and from the attitude of those present at the lunch that is very unlikely to change. It is incredibly frustrating - such backwards, blinkered ... |
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Comment In: Opinion: On Gabe Newell’s Hypocrisy Re: 'Closed Platforms' [Blog - 10/13/2011 - 09:52]
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Rog - exactly the developer ... Rog - exactly the developer takes a huge risk. Steam is a backwards service still stuck in the old concept approval style models of old they just dress it up differently. Well - worse really as there is no feedback given so you can't adapt. We don't want the game, ... |
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