Randy Angle's Blog
Please visit http://www.hoppsbusch.com
Insight into the "Secret Playbooks" for F2P Games. It all started with a question, "why do companies hide their monetization numbers"?
Randy Angle's Comments
[Blog - 03/10/2014 - 04:16]
Thanks to a friend in ...
Thanks to a friend in the twittersphere... please use this link to reach my blog: www.hoppsbusch.com was missing an 's '
[Blog - 03/04/2014 - 11:58]
Great post Tony - thanks ...
Great post Tony - thanks for spreading the news so we can all discuss an important topic like this. I hope it has a lasting impact on the folks who are reading it. r n r nJust so other readers know - Tony and I have been friends since 1997 ...
[News - 02/11/2014 - 01:39]
RIP - I still remember ...
RIP - I still remember the comedy and, at the time, innovative gameplay of Sewer Shark. Occasionally someone will bring up a mechanic or dynamic they think is original... and I 'll say, Oh, you mean like Sewer Shark . Thank You, Ken... 12, 6, 9 'er .
[News - 12/30/2013 - 09:03]
[Blog - 11/15/2013 - 09:10]
About Do not open a ...
About Do not open a company - being indie means you are small and without income until you launch a game. If you form an Inc. or LLC in California and most other states in the USA you pay as much as 800 per year or more in fees to ...
[News - 09/26/2013 - 05:15]
In 1998 retail was still ...
In 1998 retail was still the BIG deal - it was pretty much the gravy train that made game developers sustainable. Even iD and 3D Realms needed an avenue to retail to break into the big numbers. I was actually an indie game designer in the 80 's - that ...