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Posted by Randy Angle on Mon, 10 Mar 2014 04:16:00 EDT in Business/Marketing, Production, Indie, Social/Online, Smartphone/Tablet
Insight into the "Secret Playbooks" for F2P Games. It all started with a question, "why do companies hide their monetization numbers"?

Posted by Randy Angle on Thu, 05 Mar 2009 12:06:00 EST in Design
Link to my BLOG

Randy Angle's Comments

Comment In: [Blog - 08/16/2014 - 02:16]

Damien, You are correct - ...

Damien, You are correct - there are various terms for what you suggest example: vertical slice , but the idea here is can you create the aesthetic mood through your choice of mechanics and dynamics. Not every emotion needs to be 'fun '.

Comment In: [Blog - 04/25/2014 - 01:01]

I loved the 1802 COSMAC ...

I loved the 1802 COSMAC - long before I could afford a computer I was 16-years old in 1976 , I learned to program by reading about the instruction set and thinking through all my logic on the original COSMAC 'ELF ' from Popular Electronics Magazine - PE COVER.GIF ...

Comment In: [Blog - 03/10/2014 - 04:16]

Thanks to a friend in ...

Thanks to a friend in the twittersphere... please use this link to reach my blog: was missing an 's '

Comment In: [Blog - 03/04/2014 - 11:58]

Great post Tony - thanks ...

Great post Tony - thanks for spreading the news so we can all discuss an important topic like this. I hope it has a lasting impact on the folks who are reading it. r n r nJust so other readers know - Tony and I have been friends since 1997 ...

Comment In: [News - 02/11/2014 - 01:39]

RIP - I still remember ...

RIP - I still remember the comedy and, at the time, innovative gameplay of Sewer Shark. Occasionally someone will bring up a mechanic or dynamic they think is original... and I 'll say, Oh, you mean like Sewer Shark . Thank You, Ken... 12, 6, 9 'er .

Comment In: [News - 12/30/2013 - 09:03]

David was a great guy... ...

David was a great guy... I enjoyed my chance to work with him.