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Posted by Randy Angle on Mon, 10 Mar 2014 04:16:00 EDT in Business/Marketing, Production, Indie, Social/Online, Smartphone/Tablet
Insight into the "Secret Playbooks" for F2P Games. It all started with a question, "why do companies hide their monetization numbers"?

Posted by Randy Angle on Thu, 05 Mar 2009 12:06:00 EST in Design
Link to my BLOG

Randy Angle's Comments

Comment In: [Blog - 03/10/2014 - 04:16]

Thanks to a friend in ...

Thanks to a friend in the twittersphere... please use this link to reach my blog: was missing an 's '

Comment In: [Blog - 03/04/2014 - 11:58]

Great post Tony - thanks ...

Great post Tony - thanks for spreading the news so we can all discuss an important topic like this. I hope it has a lasting impact on the folks who are reading it. r n r nJust so other readers know - Tony and I have been friends since 1997 ...

Comment In: [News - 02/11/2014 - 01:39]

RIP - I still remember ...

RIP - I still remember the comedy and, at the time, innovative gameplay of Sewer Shark. Occasionally someone will bring up a mechanic or dynamic they think is original... and I 'll say, Oh, you mean like Sewer Shark . Thank You, Ken... 12, 6, 9 'er .

Comment In: [News - 12/30/2013 - 09:03]

David was a great guy... ...

David was a great guy... I enjoyed my chance to work with him.

Comment In: [Blog - 11/15/2013 - 09:10]

About Do not open a ...

About Do not open a company - being indie means you are small and without income until you launch a game. If you form an Inc. or LLC in California and most other states in the USA you pay as much as 800 per year or more in fees to ...

Comment In: [News - 09/26/2013 - 05:15]

In 1998 retail was still ...

In 1998 retail was still the BIG deal - it was pretty much the gravy train that made game developers sustainable. Even iD and 3D Realms needed an avenue to retail to break into the big numbers. I was actually an indie game designer in the 80 's - that ...