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Blogs

Randy Angle's Blog

Please visit http://www.hoppsbusch.com

Member Blogs

My other BLOG
Posted by Randy Angle on Thu, 05 Mar 2009 12:06:00 EST in Design
Link to my BLOG
Read More... | 0 Comments

   

Randy Angle's Comments

Comment In: Obituary: Secret of Mana artist and illustrator Hiro Isono [News - 06/13/2013 - 05:49]

Hiro, you will be greatly ...

Hiro, you will be greatly missed. I always felt like I 'd stepped into a magical world when playing the Mana games... largely because your art never felt limited by the platform.

Comment In: 'E3 to remember' leaves analysts optimistic about next-gen [News - 06/13/2013 - 11:06]

I attended E3 2013 on ...

I attended E3 2013 on Wednesday. I got there at 10:45, had a meeting at 11:00, took lunch about 12:30 and was done with the entire thing by 2:45... about 3 hours with breaks. It used to take me at least 2 days to see all the halls of games. ...

Comment In: Systems of Control in F2P [Blog - 05/16/2013 - 01:42]

I like the formula a ...

I like the formula a lot - I can see where retail paid games that are too short or poor quality, or subscription games that no longer add new content can easily fall into the same category of abusing the players. I have seen a natural increase in players acceptance ...

Comment In: Playing with money = playing with emotions [Blog - 05/14/2013 - 02:51]

A few years back a ...

A few years back a study was done on game developers on the expo floor at GDC - it was secretly testing the EEG response to various stimuli in video games and the report was comparing what engaged developers and what engaged players - I 'm sorry I don 't ...

Comment In: There's good in you yet, F2P games, I can sense it! [Blog - 05/10/2013 - 10:39]

If 'X ' amount of ...

If 'X ' amount of content costs 'Y ' dollars a game has to recoup that 'Y ' amount to justify making 'X ' or it won 't succeed. P2P games have used the model: make a game and hyper market it to players in a way that 90 will ...

Comment In: Why OUYA's Curation Metrics May Not Be Enough [Blog - 02/10/2013 - 12:47]

Discovery, curation and business model ...

Discovery, curation and business model are all key factors in our new digital market place. Matching players to games they will enjoy is a difficult task to solve. I 'm not saying I have a magic bullet, but I realized some very simple facts - which can be used to ...

[More Randy Angle Comments]   

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