Ramin Shokrizade's Blog
I work full time exclusively as the economist for Wargaming America.
I wish to narrow the gap between game developers and consumers. The ethical and transparent treatment of gamers inside F2P business environments is my specialty and passion. I also seek to marry neuroscience and behavioral economics with game design to provide maximum pleasure to gamers without abusing them.
For more information about me, please check my LinkedIn profile (http://www.linkedin.com/pub/ramin-shokrizade/0/b47/7bb).
A complete list of my recent (2010-) papers is here:
I've also been interviewed recently on NPR: http://www.npr.org/blogs/alltechconsidered/2013/07/24/204621796/ONLINE-REWARDS
For those who have been asking me to speak at their conferences, WG supports me in doing so. Thus I will be doing this a lot more this year.
As Millennials spend ever more hours each day connected to electronic devices, the word "addiction" is being used with much more frequency. Ramin Shokrizade argues that while the trend may be troubling, the risks are largely misunderstood.
Monetization expert Ramin Shokrizade attempts to explain that just because we CAN do some things to our consumers within a F2P business model environment, that does not always mean we should.
Monetization expert Ramin Shokrizade explains how F2P is transforming media and society world-wide. The concepts here were also presented at the Austin Captivate Conference and the Panama ICPEN summit earlier this month.
By considering the physiological effects of games on consumers, we can optimize the experience for maximum engagement. Virtual Economist Ramin Shokrizade proposes a new paradigm for matching content with various consumer groups.
Virtual Economist Ramin Shokrizade explains in detail the top methods used to trick consumers into spending in F2P games.
Applied Virtual Economist Ramin Shokrizade explains the biological link between children and vulnerability to coercive monetization models. He appeals to the interactive media community to act proactively to protect the next generation of gamers.
Ramin Shokrizade's Comments
[Blog - 11/22/2013 - 09:34]
And... someone just sent me ...
And... someone just sent me this link, thank you: r nhttp://www.npr.org/templates/story/story.php storyId 246154929 r n r nChildren 's fitness levels are declining 5 per decade. This makes them more fat, which makes it harder to exercise, both make it harder to have sex, which makes them spend more time with ...
[News - 11/22/2013 - 04:01]
Even just two years ago ...
Even just two years ago when I wrote several papers explaining the importance of using monetization design alongside the earliest core game design steps, this was received as a radical concept. Now the idea is so pervasive that I don 't even write about it anymore, since I don 't ...
[Feature - 11/04/2013 - 04:00]
I don 't know if ...
I don 't know if it is right to say that your monetization options are constrained by platform holders. Just because everyone is doing the same thing does not mean you have to. Platform holders have been consulting with me to see what additional options could be used to monetize ...
[Blog - 10/29/2013 - 05:07]
I 'm of the opinion ...
I 'm of the opinion that there is a cocktail of hormones released when you play these games, and for those who are having a novel experience the quantity and effects are greater. For women, who have been largely ignored by game developers for years, this is their moment. They ...
[Blog - 10/22/2013 - 07:41]
From my preteen years on ...
From my preteen years on I have operated from the assumption that all behavior is rational. As a young chess player growing up in the ghetto, my survival literally depended on my being able to predict the behavior and motivations of those around me. I came up with the thought ...
[News - 10/23/2013 - 07:03]