Ramin Shokrizade's Blog
I work full time exclusively as the economist for Wargaming America.
I wish to narrow the gap between game developers and consumers. The ethical and transparent treatment of gamers inside F2P business environments is my specialty and passion. I also seek to marry neuroscience and behavioral economics with game design to provide maximum pleasure to gamers without abusing them.
For more information about me, please check my LinkedIn profile (http://www.linkedin.com/pub/ramin-shokrizade/0/b47/7bb).
A complete list of my recent (2010-) papers is here:
I've also been interviewed recently on NPR: http://www.npr.org/blogs/alltechconsidered/2013/07/24/204621796/ONLINE-REWARDS
For those who have been asking me to speak at their conferences, WG supports me in doing so. Thus I will be doing this a lot more this year.
As Millennials spend ever more hours each day connected to electronic devices, the word "addiction" is being used with much more frequency. Ramin Shokrizade argues that while the trend may be troubling, the risks are largely misunderstood.
Monetization expert Ramin Shokrizade attempts to explain that just because we CAN do some things to our consumers within a F2P business model environment, that does not always mean we should.
Monetization expert Ramin Shokrizade explains how F2P is transforming media and society world-wide. The concepts here were also presented at the Austin Captivate Conference and the Panama ICPEN summit earlier this month.
By considering the physiological effects of games on consumers, we can optimize the experience for maximum engagement. Virtual Economist Ramin Shokrizade proposes a new paradigm for matching content with various consumer groups.
Virtual Economist Ramin Shokrizade explains in detail the top methods used to trick consumers into spending in F2P games.
Applied Virtual Economist Ramin Shokrizade explains the biological link between children and vulnerability to coercive monetization models. He appeals to the interactive media community to act proactively to protect the next generation of gamers.
Ramin Shokrizade's Comments
[News - 02/06/2014 - 05:11]
I 'm waiting on Wargaming ...
I 'm waiting on Wargaming 's Blitz and another product I am still not allowed to name to see how my approach works. I 'm hoping both will trigger debate here when they go live. I 've been hoping to show methods to the community for a while, and I ...
[Blog - 02/03/2014 - 06:57]
I am hoping that when ...
I am hoping that when Wargaming 's Blitz mobile game is released, it will do some good in reversing these stereotypes. Yes the use of the F2P business model is getting a lot of bad press for good reason, and this is especially true in the mobile space. It does ...
[News - 01/30/2014 - 09:44]
As they get the first ...
As they get the first cut, this information does not necessarily imply that game developers on Facebook are doing well at all. There may be more games, more developers, and more competition, but this just lowers profits for everyone except Facebook in such an environment.
[Feature - 01/10/2014 - 02:00]
Chris: I 've been getting ...
Chris: I 've been getting into Ways of History, a very good MMO Civilization game from a small 4 man studio in Russia. The monetization is pay to win, but at least it is capped so the most the whales can do is match each other. This prevents an ante ...
[Blog - 11/22/2013 - 09:34]
And... someone just sent me ...
And... someone just sent me this link, thank you: r nhttp://www.npr.org/templates/story/story.php storyId 246154929 r n r nChildren 's fitness levels are declining 5 per decade. This makes them more fat, which makes it harder to exercise, both make it harder to have sex, which makes them spend more time with ...
[News - 11/22/2013 - 04:01]
Even just two years ago ...
Even just two years ago when I wrote several papers explaining the importance of using monetization design alongside the earliest core game design steps, this was received as a radical concept. Now the idea is so pervasive that I don 't even write about it anymore, since I don 't ...