Ramin Shokrizade's Blog
I have concluded a two year stint as the first game economist for Wargaming America and am interviewing companies to find a good next fit.
I wish to narrow the gap between game developers and consumers. The ethical and transparent treatment of gamers inside F2P business environments is my specialty and passion. I also seek to marry neuroscience and behavioral economics with game design to provide maximum pleasure to gamers without abusing them.
For more information about me, please check my LinkedIn profile (http://www.linkedin.com/pub/ramin-shokrizade/0/b47/7bb).
A complete list of my recent (2010-) papers is here:
I've also been interviewed recently on NPR:
Insert clever Chris summary here.
Game neuroeconomist Ramin Shokrizade explains that F2P metrics have been greatly misunderstood, creating a false stereotype of what a "whale" actually is. The result is going to be an unprecedented industry-wide correction.
This is an excerpt of Ramin Shokrizade's recent talk at the Captivate Conference where he proposes that an increased knowledge of how games affect us physiologically, when combined with virtual economics, will change our games and industry forever.
As Millennials spend ever more hours each day connected to electronic devices, the word "addiction" is being used with much more frequency. Ramin Shokrizade argues that while the trend may be troubling, the risks are largely misunderstood.
Monetization expert Ramin Shokrizade attempts to explain that just because we CAN do some things to our consumers within a F2P business model environment, that does not always mean we should.
Monetization expert Ramin Shokrizade explains how F2P is transforming media and society world-wide. The concepts here were also presented at the Austin Captivate Conference and the Panama ICPEN summit earlier this month.
Ramin Shokrizade's Comments
[Blog - 09/29/2015 - 01:23]
I worked on that Project ...
I worked on that Project for a year but was hired by Wargaming prior to its full official retail launch. So I was not in the loop as far as Microsoft 's strategy with the product after that. Developing a reward system that could turn the Project Spark engine into ...
[News - 10/01/2015 - 01:35]
quick trip down memory lane ...
quick trip down memory lane Over 10 years ago there was an explosion in Asia of developers offering gifts to gamers if they posted proof that they had promoted the dev 's game on other websites. Generally these posts never disclosed that they were paid endorsements. I was acting as ...
[Blog - 09/16/2015 - 04:52]
I 'm 49 years old ...
I 'm 49 years old and not particularly tech savvy, so I apologize if I am about to ask a stupid question or several of them . Does the consumer need to have a 3D printer in their home to make their own toys I used to have a very ...
[Blog - 09/25/2015 - 12:31]
I find it fascinating how ...
I find it fascinating how the product preferences vary so much by region. It helps explain why Asian studios and platform providers are often surprised when I explain to them what Western consumer behavior is like. And why Westerners keep getting sold Asian-centric products. I have a question about this: ...
[News - 09/28/2015 - 12:03]
As a physiologist, I sometimes ...
As a physiologist, I sometimes assume people know how the body works, when they don 't. Is there some sort of system in place to teach developers the physiological limits of most users so that they know what limits to self-impose on development I would imagine most devs have no ...
[Blog - 09/24/2015 - 03:11]
The rules above apply broadly ...
The rules above apply broadly to games that use microtransactions that undermine the reward schedule in the game. Typically called pay to win , though that 's an oversimplification. These reward systems are what maintain retention, so developers that voluntarily sabotage these systems will experience significant loss of retention, especially ...