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Radek Koncewicz's Blog   Expert Blogs

 

My name's Radek Koncewicz, and I'm the CEO/Creative Lead of Incubator Games, a small development studio I started with a few former coworkers.

I also have a design-oriented blog where I write about videogames and nothing else. For more info, feel free to check out my LinkedIn profile.

 

Expert Blogs

Posted by Radek Koncewicz on Mon, 14 Jul 2014 05:39:00 EDT in Art, Indie, Smartphone/Tablet
Hand-drawn frames aren't the most popular approach to animation these days, but here's how we went about minimizing their cost.


Posted by Radek Koncewicz on Tue, 08 Jul 2014 01:11:00 EDT in Production, Art, Indie, Smartphone/Tablet
UI tends to be much less exciting than other game aesthetics, but finding a style that works in both form and function can be quite challenging.


Posted by Radek Koncewicz on Wed, 02 Jul 2014 12:41:00 EDT in Art, Indie, Smartphone/Tablet
Tackling the perspective-breaking backgrounds of old Hanna Barbera cartoons and Zelda - A Link to the Past.


Posted by Radek Koncewicz on Wed, 25 Jun 2014 05:29:00 EDT in Art, Indie, Smartphone/Tablet
The evolution of the art style in Feeding Time, and what we did to take it beyond the typical match-3 aesthetic.


Posted by Radek Koncewicz on Mon, 25 Nov 2013 12:05:00 EST in Design, Indie, Smartphone/Tablet
An overview of design-lessons learned from developing a puzzle game aimed specifically at mobile devices.


Posted by Radek Koncewicz on Sat, 01 Dec 2012 12:21:00 EST in Design
Incessant confirmation prompts are a sure-fire way of clogging up one's UI, and they're rarely useful.



Radek Koncewicz's Comments

Comment In: [Blog - 07/08/2014 - 01:11]

Thanks UI is a bit ...

Thanks UI is a bit of a dry topic, but it can have very large implications on the overall enjoyment of a game.

Comment In: [Blog - 07/07/2014 - 07:27]

Thanks for the info. It ...

Thanks for the info. It 's kind of what I expected, but I wanted to make sure I wasn 't missing out one some service that easily and accurately tracked keyword referrals on the AppStore. Still, I appreciate the personal breakdown of which services you use and which ones are ...

Comment In: [Blog - 07/02/2014 - 12:41]

No worries, Hanna Barbera definitely ...

No worries, Hanna Barbera definitely doesn 't get the same amount of love as, say, older WB cartoons and I vastly prefer those myself . Their aesthetic style, however, fit in nicely with the somewhat abstract animal heads so we emulated it for Feeding Time 's backgrounds.

Comment In: [Blog - 06/25/2014 - 05:29]

I didn 't actually play ...

I didn 't actually play it on the Saturn, but we quickly found out about Baku Baku into our development. I believe one of the first comments we ever got was Sooo... is this a Baku Baku clone r n r nOf course we were able to point out that ...

Comment In: [Blog - 01/06/2014 - 04:43]

For the most part I ...

For the most part I really liked the piece -- both its content and writing style. r n r nIt definitely sounds like you 're much more interested in playing with game mechanics than focusing on an ever-increasing need for elegant interfaces despite a certain level of fondness for DOET ...

Comment In: [Blog - 12/16/2013 - 12:58]

Good tips, and I think ...

Good tips, and I think you 're spot-on with all of your comments.