Radek Koncewicz's Blog
My name's Radek Koncewicz, and I'm the CEO/Creative Lead of Incubator Games, a small development studio I started with a few former coworkers.
I also have a design-oriented blog where I write about videogames and nothing else. For more info, feel free to check out my LinkedIn profile.
In which we talk mascots and learn that it's not OK to steal from old ladies... but it's cool to steal from slightly younger gentlemen?
Hand-drawn frames aren't the most popular approach to animation these days, but here's how we went about minimizing their cost.
UI tends to be much less exciting than other game aesthetics, but finding a style that works in both form and function can be quite challenging.
Tackling the perspective-breaking backgrounds of old Hanna Barbera cartoons and Zelda - A Link to the Past.
The evolution of the art style in Feeding Time, and what we did to take it beyond the typical match-3 aesthetic.
An overview of design-lessons learned from developing a puzzle game aimed specifically at mobile devices.
Radek Koncewicz's Comments
[Blog - 08/04/2014 - 09:55]
I do not recall which ...
I do not recall which specifically asked for payment, but somewhat predictably the higher-subscription channels tried to monetize coverage. We might do another follow-up post on Feeding Time where we discuss these, at which point I 'd gather up the various channels we contacted don 't see any off the ...
[Blog - 07/29/2014 - 11:40]
[Blog - 07/08/2014 - 01:11]
Thanks UI is a bit ...
Thanks UI is a bit of a dry topic, but it can have very large implications on the overall enjoyment of a game.
[Blog - 07/07/2014 - 07:27]
Thanks for the info. It ...
Thanks for the info. It 's kind of what I expected, but I wanted to make sure I wasn 't missing out one some service that easily and accurately tracked keyword referrals on the AppStore. Still, I appreciate the personal breakdown of which services you use and which ones are ...
[Blog - 07/02/2014 - 12:41]
No worries, Hanna Barbera definitely ...
No worries, Hanna Barbera definitely doesn 't get the same amount of love as, say, older WB cartoons and I vastly prefer those myself . Their aesthetic style, however, fit in nicely with the somewhat abstract animal heads so we emulated it for Feeding Time 's backgrounds.
[Blog - 06/25/2014 - 05:29]
I didn 't actually play ...
I didn 't actually play it on the Saturn, but we quickly found out about Baku Baku into our development. I believe one of the first comments we ever got was Sooo... is this a Baku Baku clone r n r nOf course we were able to point out that ...