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Rachel Presser's Blog

 

CFO/EP of Himalaya Studios, owner of Sonic Toad Consulting, owned by the very spoiled #indietoad. I write and adventure. Omnipresent subculture expert with an unabiding love for our amphibious and reptilian friends. Resident business advisor/instructor at Playcrafting NYC. Be my Twit here.

 

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Posted by Rachel Presser on Wed, 22 Jul 2015 12:52:00 EDT in Design, Production, Indie
It's a common paradox: you make games for a living to some extent, but never have time to actually play anymore. But we need to make time, and here's why (and what I accomplished by doing so.)



Rachel Presser's Comments

Comment In: [Blog - 08/17/2015 - 02:01]

Just got your messages on ...

Just got your messages on Twitter : I appreciate the shares r n r nI totally agree that sometimes you just have to get out there and launch it. For most of my clientele, market-testing and discoverability are a tie for why they do it even if the community-building element ...

Comment In: [Blog - 08/07/2015 - 06:34]

Great article Cory. Lots of ...

Great article Cory. Lots of really spot-on points, particularly about confidence-building. r n r nI honestly feel I have the best of the both worlds because I can choose between working from home, various hotspots like my favorite coffee shops and tea houses plus libraries, and I have residency at ...

Comment In: [Blog - 07/22/2015 - 12:52]

Totally agree What keeps you ...

Totally agree What keeps you going is just that vision of someone else enjoying your games and the best way to visualize that is to find new games and replay the first ones that inspired you and remember why you enjoyed them.

Comment In: [Blog - 03/10/2015 - 01:21]

I 'm a bit late ...

I 'm a bit late to the party here-- but this was such a wonderful read I had to say something. r n r nIt was my first GDC as well, and everything you said was spot on. I was so blown away at the enormity of it all and ...

Comment In: [Blog - 03/06/2015 - 07:16]

There is a lot of ...

There is a lot of truth to this list. Yes, it 's a bit negative. But this industry is a thug in a cocktail dress and there ARE too many people who get starry-eyed at the prospect of having an indie studio without realizing what they 're in for. r ...

Comment In: [News - 12/11/2014 - 09:28]

Shame to hear that, but ...

Shame to hear that, but we know how it is. There 's nothing wrong with making games purely for the art of making them: but it 's still tough to hear for those of us who want to be free of the shackles of outside work.