Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 24, 2014
arrowPress Releases
September 24, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Przemyslaw Szczepaniak's Blog   Expert Blogs

 

I spent last couple years in the social media marketing. Last three have been a great challenge because I started my adventure in the gaming industry. Along with my former team - Bushido Games, we were developing, and promoting HTML5 gaming.

For any questions, business relations, tips, advices please contact me directly besieger80@gmail.com

 

Expert Blogs

This entry shows which limitations HTML5 cross-platform games developers can meet during the game creation.


The possibilities of accessing HTML5 games are almost endless. Any device with a browser and internet access can become an ultimate gaming machine. Having current knowledge and experience, let's try to find out how and where can we play HTML5 games.


For the past few years, the HTML5 gaming market has been growing, but it still has been neglected as an alternative and serious platform for game development. It is 2014 now, and situation is much better. Let's find out why.


Focusing on one licensing type doesn't let you develop your skills in game development because you only keep to one standard. You may find yourself in a trap some day when it comes out that producing games for such licensing may become inefficient.


We wanted to become an independent gaming studio but in the meantime we made some mistakes. What have we learned? Check out the video presentation from the onGameStart conference by Bushido Games CEO - Piotr Gawle.


Bushido Gamethon - a creative challenge for members of our games development team. It became an inspiration for our new studio game which will be released soon. Can it also become an inspiration for other game developers?



Przemyslaw Szczepaniak's Comments

Comment In: [Blog - 02/19/2014 - 09:47]

Thank you for pointing this ...

Thank you for pointing this out: r n r nYou are right about controls and a way you may experience gaming on various platforms, including Ouya : To be honest I didn 't think about that while I was writing this entry. r n r nReally helpful comment :

Comment In: [Blog - 02/04/2014 - 09:59]

Thank you for kind words ...

Thank you for kind words I believe that it needs only more time for the Boom period. It was three years ago when developers started making HTML5 games, and now they 've grown in quality and they work better. The awareness still needs to be build among gamers, publishers and ...

Comment In: [Blog - 12/27/2013 - 07:03]

I 'm sorry for late ...

I 'm sorry for late response. Our main source of traffic are social/gaming mobile networks, we also experiment with standalone social networks lately. Because of NDA/agreement restrictions I cannot directly tell you which networks are our main source of traffic, but please feel free to visit our website: www.bushidogames.com - ...

Comment In: [Blog - 06/03/2013 - 07:28]

Yes, it depends on what ...

Yes, it depends on what games fit your model of work best. If you have enough resources you may also produce a huge hardcore game - take a look at NonStopGames - they grown high as a team, and they produce hardcore games now. I 'm sure the IAP will ...

Comment In: [Blog - 05/21/2013 - 06:36]

That 's great to hear ...

That 's great to hear about a real example, it makes my research worth the effort : Is it possible that you could share those examples I 'm very curious of what kind of game is it, and what it can teach :

Comment In: [Blog - 04/17/2013 - 07:17]

To be honest I don ...

To be honest I don 't know if anything like this has ever been done, but you gave me pretty good idea for one of my next entries : If I 'll find good basis for such entry, I 'm sure that I will write about it :