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Peter Eisenmann's Blog

 

30-something lone wolf mobile developer from the heart of Europe.

 

 

 

 

 

Peter Eisenmann's Comments

Comment In: [Blog - 01/28/2016 - 08:05]

I cannot really agree with ...

I cannot really agree with the statement that game sessions on mobile are shorter than on PC. r nIf you come in contact with anyone under 16, you can see how long they will be occupied with their favourite mobile game. On the other hand, while I may not be ...

Comment In: [News - 01/07/2016 - 02:27]

in two years time I ...

in two years time I m afraid there will be no free games to play in the world r nHe probably meant to say no free games that were never intended to be free games

Comment In: [Blog - 01/05/2016 - 12:29]

Actually, this would be an ...

Actually, this would be an argument against the format. An animated GIF has frames that are compressed one after another, but there is no encoding done in the time domain between frames, which is how every other video codec achieves most of its compression. Therefore, the efficiency of animated GIFs ...

Comment In: [News - 12/18/2015 - 10:58]

The one thing that takes ...

The one thing that takes this from the completely absurd to the somewhat-feasible-if-still-a-little-crazy level is the fact that flash RAM is relatively cheap now. They probably plan to manufacture a number of empty plastic cases and glue in an SD card with the game on it. r nBut for me ...

Comment In: [Blog - 12/14/2015 - 01:54]

Being careless about children 's ...

Being careless about children 's data is a thing the public will never excuse. I doubt the company will survive this incident.

Comment In: [Blog - 11/24/2015 - 06:26]

I was manually positioning, scaling ...

I was manually positioning, scaling and animating everything in code without any live preview ... Change position, compile, run, check, go back, change again, etc. r n r nThis sounds much too familiar. It was a a mess in my previous game. And then the issues with all those screen ...