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Blogs

Peter Eisenmann's Blog

30-something lone wolf developer from the heart of Europe. Still amateur, trying to go pro within the next year.

Peter Eisenmann's Comments

Comment In: Cracking the Touchscreen Code [Blog - 06/06/2013 - 09:15]

Even if I am an ...

Even if I am an advocate for new input schemes for touch, for my current game a quite traditional space sim on mobile I am going with a virtual stick. Maybe as developer my vision is clouded, but I quite like it. It actually has a few advances over a ...

Comment In: Global games market will reach $70.4 billion in 2013 - Report [News - 06/04/2013 - 07:26]

Do 3DS and PSVita count ...

Do 3DS and PSVita count as Mobile or Console

Comment In: Playing with money = playing with emotions [Blog - 05/14/2013 - 02:51]

quote: r n...or if the ...

quote: r n...or if the dollars-to-game-currency isn t 1:1 if I have to do math to figure out how much real money I m spending, then fuck you . r n r nSo you mean if you spend 5 dollars you 'd like to receive 5 coins/smurf berries/donuts/whatever r nI ...

Comment In: How can I make my games more inclusive? [Blog - 05/13/2013 - 03:41]

It agree with your stand ...

It agree with your stand on cartoon violence. Why in the world is it necessary that in a such a bright, fun, mass-appealing casual game as Jetpack Joyride, you have no choice but killing myriads of scientists that do not harm you in any way r nI know the origin ...

Comment In: "Free" is Getting Very Expensive [Blog - 05/03/2013 - 02:59]

@John, whether you agree or ...

@John, whether you agree or not, let 's assume for the moment that free-to-play with IAPs totally is the future, because whether or not this is true is another discussion. r n r nI agree that IAPs should not be necessary to experience the full game... experience. But there can ...

Comment In: 7 Suggestions for Having Interesting Weapons in Shooters [Blog - 04/29/2013 - 06:53]

That 's great. Will finish ...

That 's great. Will finish the article tomorrow, but what I 've seen so far, I really like Thanks

[More Peter Eisenmann Comments]   

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