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Pete Devlin's Blog


Hobbiest game developer who spends more time thinking about game design than making games - So practically the same as most indies?


Pete Devlin's Comments

Comment In: [Blog - 08/14/2014 - 04:53]

Post an.update further down the ...

Post an.update further down the line too, let 's us know how it goes and how you feel when you 've been doing it yourvway , what insights you learn etc

Comment In: [Blog - 08/05/2014 - 07:35]

I have to be honest ...

I have to be honest and say this comes back to the developer who must fight to find their audience and keep them. If your peddling lemons you are certainly not doing that. Sure, your devaluing the market for other developers, but your not having any impact on those who ...

Comment In: [Blog - 07/31/2014 - 11:01]

Nice article - It reaffirms ...

Nice article - It reaffirms what we all know to be good practice but for me homing on this statement always rings true: r n r n 'Don 't spend too much time polishing your prototype. If it 's not working, ditch it and move on to something new. This ...

Comment In: [Blog - 07/12/2014 - 11:12]

To add to my last ...

To add to my last point - Mike Bithell recently said something along the lines of 'no analytics or whatever can guarantee a hit. Just sometimes, one of us gets lucky '. Having said that, he released a Thomas Was Along flash prototype that was a hit, at which time ...

Comment In: [News - 07/09/2014 - 06:21]

I read it the same ...

I read it the same way - They should rephrase the offer

Comment In: [Blog - 07/07/2014 - 02:40]

As a gamer with two ...

As a gamer with two children under the age of three I rely on short and memorable games - Otherwise I never complete one Padding is a very naughty thing to do in any art profession as I think it robs the player of that precious resource of time.