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Paul Tozour's Blog   Expert Blogs

 

Creator of City Conquest (iOS/Android) and veteran developer of the Metroid Prime series.  19 years of industry experience in design, AI/gameplay development, and biz dev.  Portfolio available at paultozour.prosite.com

 

Expert Blogs

Posted by Paul Tozour on Mon, 13 Oct 2014 01:46:00 EDT in Business/Marketing, Production
A first-of-its-kind study to statistically evaluate game dev efforts across hundreds of game teams and generate insights about how teamwork, culture, leadership, and production practices contribute to team effectiveness and project success or failure.


Posted by Paul Tozour on Sun, 01 Dec 2013 05:22:00 EST in Design
Part 9 of an ongoing series on the application of decision modeling and optimization techniques to game design.


Posted by Paul Tozour on Sun, 22 Sep 2013 01:27:00 EDT in Design
Part 8 in an ongoing series on the use of decision modeling and optimization techniques in game design


Posted by Paul Tozour on Sun, 08 Sep 2013 08:47:00 EDT in Design
This article is the seventh in an ongoing series on the use of decision modeling and optimization techniques in game design


Posted by Paul Tozour on Sun, 25 Aug 2013 12:33:00 EDT in Design
Part 6 in an ongoing series on the use of decision modeling and optimization approaches in game design


Posted by Paul Tozour on Sun, 11 Aug 2013 01:24:00 EDT in Design
Part 5 in an ongoing series on the application of decision modeling and optimization techniques to game design



Paul Tozour's Comments

Comment In: [News - 06/02/2014 - 04:03]

Really enjoying WildStar. They did ...

Really enjoying WildStar. They did a terrific job innovating on the core gameplay and breaking the stale MMO formula. There 's really nothing else out like it.

Comment In: [News - 05/30/2014 - 06:00]

This is great. I hope ...

This is great. I hope Unreal Motion Graphics for UE4 ends up with similar functionality.

Comment In: [Blog - 04/03/2014 - 04:26]

Good article, Keith. I don ...

Good article, Keith. I don 't think anyone can argue with those points. This is absolutely one of the greatest problems the industry faces right now. r n r nI 'm looking forward to reading more.

Comment In: [News - 04/03/2014 - 03:48]

Yes. It 's an entirely ...

Yes. It 's an entirely different ball game.

Comment In: [Blog - 01/14/2014 - 02:29]

I 'm surprised nobody 's ...

I 'm surprised nobody 's mentioned Unreal Engine 4 yet.

Comment In: [Blog - 12/12/2013 - 01:06]

I 've tried both. I ...

I 've tried both. I agree that CastAR is much less likely to introduce motion sickness due to the better tracking absolute head tracking using an external sensor vs. relative head-tracking from the headset only and the relatively smaller FOV when you use it in AR mode. r n r ...