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Paul Furio's Blog


Founder and CEO of SyncBuildRun, an Indie Episodic Gaming Startup in Seattle, WA.  I'm a 19 Year Software Deveopment Vet, making games since 1999, and leading teams for the past five years.


Member Blogs

Posted by Paul Furio on Mon, 08 Dec 2014 01:44:00 EST in Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
How to Story Point and run 3-week Sprints in a non-Death March manner. They might even enjoy working this way.

Posted by Paul Furio on Mon, 10 Nov 2014 02:16:00 EST in Design, Programming, Console/PC, Indie
Software projects are often full of unseen paths and corner cases. Best Practices are to follow these when they're discovered, instead of making inaccurate assumptions that will come back to bite you later.

Posted by Paul Furio on Tue, 28 Oct 2014 02:14:00 EDT in Business/Marketing, Design, Production, Indie, Smartphone/Tablet
Good intentions are not enough. We need to weave the tale of why players should care, and users should involve themselves.

Posted by Paul Furio on Tue, 21 Oct 2014 02:00:00 EDT in Business/Marketing, Indie
The official stance of SyncBuildRun on #GamerGate, regarding our policy of inclusiveness, diversity, and intolerance of harassment.

Posted by Paul Furio on Mon, 08 Sep 2014 05:29:00 EDT in Business/Marketing, Production, Indie
The opening volley for a new Seattle-based independent game company, focusing on Episodic Gaming.

Paul Furio's Comments

Comment In: [Blog - 12/08/2014 - 01:44]

Thanks. As I stated, there ...

Thanks. As I stated, there are those who are religious about Agile, and any deviance from their particular practices leads to a holy war of accusations. I 've learned to be open minded myself about recommendations for improvement while looking for evidence that changes will lead to improvements sounds good, ...

Comment In: [News - 12/11/2014 - 09:28]

Sad. ...


Comment In: [News - 12/01/2014 - 04:31]

Alien:Isolation already proved this model ...

Alien:Isolation already proved this model can be interesting. Instead of a First Person Shooter, it 's a First Person Cower-In-Fear-Under-A-Desk-er. I look forward to a FP-Drift-In-A-Station game, though, because I don 't feel watching Gravity caused my pulse to skyrocket quite enough. r n r nSeriously. I 'm looking forward ...

Comment In: [News - 10/31/2014 - 05:03]

So... when does it release ...

So... when does it release

Comment In: [Blog - 10/29/2014 - 01:59]

I like the idea of ...

I like the idea of the Haunted House model, but there are development and design implications to having a bunch of interconnected systems where major characters can die, but the story can go on. A frustrating point for me was that many of the required interactions are just overblown bits ...

Comment In: [Blog - 10/07/2014 - 11:43]

Exactly what a scammer would ...

Exactly what a scammer would say...