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Paul Furio's Blog

 

Founder and CEO of SyncBuildRun, an Indie Episodic Gaming Startup in Seattle, WA.  I'm a 19 Year Software Deveopment Vet, making games since 1999, and leading teams for the past five years.

 

Member Blogs

SIx months into my game studio startup, I share my thoughts of what went well and what went not so well.


Posted by Paul Furio on Tue, 10 Feb 2015 12:54:00 EST in Business/Marketing, Production, Console/PC, Indie, Social/Online
I share three lessons and guiding principals from world class leaders for ensuring that my projects are successful.


Posted by Paul Furio on Mon, 12 Jan 2015 07:09:00 EST in Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet
Part 2 of 2 in a quick series on how we organize and architect our screen management classes for easy extensibility and control. This post focuses on an Animation sequencer.


Posted by Paul Furio on Tue, 06 Jan 2015 01:35:00 EST in Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet
Part 1 of 2 in a quick series on how we organize and architect our screen management classes for easy extensibility and control.


Posted by Paul Furio on Mon, 08 Dec 2014 01:44:00 EST in Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
How to Story Point and run 3-week Sprints in a non-Death March manner. They might even enjoy working this way.


Posted by Paul Furio on Mon, 10 Nov 2014 02:16:00 EST in Design, Programming, Console/PC, Indie
Software projects are often full of unseen paths and corner cases. Best Practices are to follow these when they're discovered, instead of making inaccurate assumptions that will come back to bite you later.



Paul Furio's Comments

Comment In: [News - 03/30/2015 - 04:01]

Grabbed the game today. First ...

Grabbed the game today. First few levels were tough, but once I built a ridiculous, unbalanced ship, it was a lot of fun.

Comment In: [Blog - 03/23/2015 - 12:53]

The Games Outcome project is ...

The Games Outcome project is an excellent read. r n r nMy personal philosophy aligns with what Dan Pink described in his book, Drive. When we are not crunching, we are free to have to time explore other interests, and these outside explorations broaden our point of view, and have ...

Comment In: [News - 03/12/2015 - 04:15]

5.2M in one day. Not ...

5.2M in one day. Not so shabby.

Comment In: [News - 03/06/2015 - 02:26]

This is excellent advice, as ...

This is excellent advice, as is the main article. r n r nI left a Mgmt role at AMZN because I missed coding and Dev Mgrs at AMZN do not code , but while I was there, I found that I was most effective as a force multiplier . Every ...

Comment In: [News - 02/27/2015 - 04:00]

Great article ...

Great article

Comment In: [Blog - 02/17/2015 - 06:52]

That 's good feedback on ...

That 's good feedback on the website. Thanks.