Paul Furio's Blog
Founder and CEO of SyncBuildRun, an Indie Episodic Gaming Startup in Seattle, WA. I'm a 19 Year Software Deveopment Vet, making games since 1999, and leading teams for the past five years.
How to Story Point and run 3-week Sprints in a non-Death March manner. They might even enjoy working this way.
Software projects are often full of unseen paths and corner cases. Best Practices are to follow these when they're discovered, instead of making inaccurate assumptions that will come back to bite you later.
Good intentions are not enough. We need to weave the tale of why players should care, and users should involve themselves.
The official stance of SyncBuildRun on #GamerGate, regarding our policy of inclusiveness, diversity, and intolerance of harassment.
The opening volley for a new Seattle-based independent game company, focusing on Episodic Gaming.
Paul Furio's Comments
[Blog - 12/08/2014 - 01:44]
Thanks. As I stated, there ...
Thanks. As I stated, there are those who are religious about Agile, and any deviance from their particular practices leads to a holy war of accusations. I 've learned to be open minded myself about recommendations for improvement while looking for evidence that changes will lead to improvements sounds good, ...
[News - 12/11/2014 - 09:28]
[News - 12/01/2014 - 04:31]
Alien:Isolation already proved this model ...
Alien:Isolation already proved this model can be interesting. Instead of a First Person Shooter, it 's a First Person Cower-In-Fear-Under-A-Desk-er. I look forward to a FP-Drift-In-A-Station game, though, because I don 't feel watching Gravity caused my pulse to skyrocket quite enough. r n r nSeriously. I 'm looking forward ...
[News - 10/31/2014 - 05:03]
[Blog - 10/29/2014 - 01:59]
I like the idea of ...
I like the idea of the Haunted House model, but there are development and design implications to having a bunch of interconnected systems where major characters can die, but the story can go on. A frustrating point for me was that many of the required interactions are just overblown bits ...
[Blog - 10/07/2014 - 11:43]