Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 31, 2015
arrowPress Releases
January 31, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Paul Furio's Blog

 

Founder and CEO of SyncBuildRun, an Indie Episodic Gaming Startup in Seattle, WA.  I'm a 19 Year Software Deveopment Vet, making games since 1999, and leading teams for the past five years.

 

Member Blogs

Posted by Paul Furio on Mon, 12 Jan 2015 07:09:00 EST in Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet
Part 2 of 2 in a quick series on how we organize and architect our screen management classes for easy extensibility and control. This post focuses on an Animation sequencer.


Posted by Paul Furio on Tue, 06 Jan 2015 01:35:00 EST in Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet
Part 1 of 2 in a quick series on how we organize and architect our screen management classes for easy extensibility and control.


Posted by Paul Furio on Mon, 08 Dec 2014 01:44:00 EST in Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
How to Story Point and run 3-week Sprints in a non-Death March manner. They might even enjoy working this way.


Posted by Paul Furio on Mon, 10 Nov 2014 02:16:00 EST in Design, Programming, Console/PC, Indie
Software projects are often full of unseen paths and corner cases. Best Practices are to follow these when they're discovered, instead of making inaccurate assumptions that will come back to bite you later.


Posted by Paul Furio on Tue, 28 Oct 2014 02:14:00 EDT in Business/Marketing, Design, Production, Indie, Smartphone/Tablet
Good intentions are not enough. We need to weave the tale of why players should care, and users should involve themselves.


Posted by Paul Furio on Tue, 21 Oct 2014 02:00:00 EDT in Business/Marketing, Indie
The official stance of SyncBuildRun on #GamerGate, regarding our policy of inclusiveness, diversity, and intolerance of harassment.



Paul Furio's Comments

Comment In: [Blog - 07/16/2014 - 10:37]

Great article. A great MBA ...

Great article. A great MBA friend of mine once told me you deserve whatever you can negotiate for. If you want more money at the start of a new job, negotiate for it. If you want recognition, negotiate a way to get speaking engagements, PR, whatever. If you feel you ...

Comment In: [Blog - 12/08/2014 - 01:44]

Testing was continuous throughout development ...

Testing was continuous throughout development so we would get bug reports daily, and had to fix Criticals and Blockers , but the days at the end were set aside so that we could drive our non-Trivial bug count to zero AND handle integration. So many people forget about integration, and ...

Comment In: [News - 12/11/2014 - 09:28]

Sad. ...

Sad.

Comment In: [News - 12/01/2014 - 04:31]

Alien:Isolation already proved this model ...

Alien:Isolation already proved this model can be interesting. Instead of a First Person Shooter, it 's a First Person Cower-In-Fear-Under-A-Desk-er. I look forward to a FP-Drift-In-A-Station game, though, because I don 't feel watching Gravity caused my pulse to skyrocket quite enough. r n r nSeriously. I 'm looking forward ...

Comment In: [News - 10/31/2014 - 05:03]

So... when does it release ...

So... when does it release

Comment In: [Blog - 10/29/2014 - 01:59]

I like the idea of ...

I like the idea of the Haunted House model, but there are development and design implications to having a bunch of interconnected systems where major characters can die, but the story can go on. A frustrating point for me was that many of the required interactions are just overblown bits ...