Founder and CEO of SyncBuildRun, an Indie Episodic Gaming Startup in Seattle, WA. I'm a 19 Year Software Deveopment Vet, making games since 1999, and leading teams for the past five years.
Good intentions are not enough. We need to weave the tale of why players should care, and users should involve themselves.
The official stance of SyncBuildRun on #GamerGate, regarding our policy of inclusiveness, diversity, and intolerance of harassment.
The opening volley for a new Seattle-based independent game company, focusing on Episodic Gaming.
[Blog - 10/29/2014 - 01:59]
I like the idea of ...
I like the idea of the Haunted House model, but there are development and design implications to having a bunch of interconnected systems where major characters can die, but the story can go on. A frustrating point for me was that many of the required interactions are just overblown bits ...
[Blog - 10/07/2014 - 11:43]
[News - 09/09/2014 - 06:38]
[Blog - 06/24/2014 - 11:20]
If you want to make ...
If you want to make a big splash, go all the way and build Haxe support directly into your tools, leveraging existing solutions to breathe new life into your products. Go big and win big. r n r nYeah, I 've looked into transitioning to Haxe development, but on OSX ...
[News - 06/06/2014 - 04:19]
[News - 06/03/2014 - 03:32]
Yeah, that was a total ...
Yeah, that was a total swag. 100 devs Probably more like 200-300 close to launch considering the size and scope. My two big team game projects Forza Motorsport, 1v100 were both around 120 people at peak. Still there was rampup... Even it it was doubled or tripled, 120M 180M That ...