Paul Furio's Blog
Founder and CEO of SyncBuildRun, an Indie Episodic Gaming Startup in Seattle, WA. I'm a 19 Year Software Deveopment Vet, making games since 1999, and leading teams for the past five years.
SIx months into my game studio startup, I share my thoughts of what went well and what went not so well.
I share three lessons and guiding principals from world class leaders for ensuring that my projects are successful.
Part 2 of 2 in a quick series on how we organize and architect our screen management classes for easy extensibility and control. This post focuses on an Animation sequencer.
Part 1 of 2 in a quick series on how we organize and architect our screen management classes for easy extensibility and control.
How to Story Point and run 3-week Sprints in a non-Death March manner. They might even enjoy working this way.
Software projects are often full of unseen paths and corner cases. Best Practices are to follow these when they're discovered, instead of making inaccurate assumptions that will come back to bite you later.
Paul Furio's Comments
[News - 02/27/2015 - 04:00]
[Blog - 02/17/2015 - 06:52]
[News - 02/16/2015 - 12:07]
Yes. 22M with 750k users ...
Yes. 22M with 750k users Even at the 50 price point, that 's only half a million current paying users, which means they 're undervalued straight up. Any reasonable acquisition should take into account potential future earnings, which this probably did not. Realistically, this should have been a 300M acquisition, ...
[Blog - 07/16/2014 - 10:37]
Great article. A great MBA ...
Great article. A great MBA friend of mine once told me you deserve whatever you can negotiate for. If you want more money at the start of a new job, negotiate for it. If you want recognition, negotiate a way to get speaking engagements, PR, whatever. If you feel you ...
[Blog - 12/08/2014 - 01:44]
Testing was continuous throughout development ...
Testing was continuous throughout development so we would get bug reports daily, and had to fix Criticals and Blockers , but the days at the end were set aside so that we could drive our non-Trivial bug count to zero AND handle integration. So many people forget about integration, and ...
[News - 12/11/2014 - 09:28]