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Paolo Gambardella's Blog


Comprehensive experience in game design and development matured with many years of collaboration with companies in the video-ludic software sector.
Creative and outgoing personality with a very strong passion for videogames development.
I've proven my ability to lead a team and work under pressure, in enviroments where problem-solving skills have resulted
essential to meet production requirements and deadlines.
My communication skills have developed substantially during the years, thanks to my approach as “interaction-oriented
computer scientist”. I believe in approaching tasks in disciplined way, supporting this philosophy
constantly in all activities I am involved in.

- Game Design: prototyping, flow design, proposals, balancing, metrics analisys, stats generation, level design, gamification.
- Project Management: Scrum, XProgramming
- Software: Photoshop, Microsoft Office
- Programming: C, C++, Unity3D, Java, JavaScript, C#, LUA and Python.


Member Blogs

Posted by Paolo Gambardella on Tue, 29 Jul 2014 02:46:00 EDT in Production, Indie
In game development there is not any magic formula for success; the whole process is trial -> result -> learn. SCRUM methodology fosters the learning and improve the responsibility of each member of the team.

Paolo Gambardella's Comments

Comment In: [Blog - 07/22/2015 - 12:50]

another fatal error, imho, is ...

another fatal error, imho, is to not listen to your team. The role of the game designer is not simply to have ideas and share them with the team to get their feedback. Is to assure a shared vision and excitement among the team, being a player 's advocate inside ...

Comment In: [Blog - 07/20/2015 - 01:37]

so you 're doing great ...

so you 're doing great :

Comment In: [News - 05/22/2015 - 03:18]

didn 't understand the very ...

didn 't understand the very last question, can someone of you put it here, please

Comment In: [Blog - 07/16/2013 - 06:10]

haha awesome :D ...

haha awesome :D

Comment In: [Blog - 04/15/2015 - 02:28]

thank you for this piece, ...

thank you for this piece, really awesome r nany hint on how to estimate the success rate and the target revenue

Comment In: [News - 04/21/2015 - 04:00]

And when you compare it ...

And when you compare it to a free-to-play competitive game like Hearthstone, which is reaping beaucoup bucks selling randomized booster packs of cards that significantly affect gameplay, the monetization of Mortal Kombat X begins to seem almost laudible in its commitment to maintaining an even playfield. r n r nIn ...