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Paolo Gambardella's Blog


Comprehensive experience in game design and development matured with many years of collaboration with companies in the video-ludic software sector.
Creative and outgoing personality with a very strong passion for videogames development.
I've proven my ability to lead a team and work under pressure, in enviroments where problem-solving skills have resulted
essential to meet production requirements and deadlines.
My communication skills have developed substantially during the years, thanks to my approach as “interaction-oriented
computer scientist”. I believe in approaching tasks in disciplined way, supporting this philosophy
constantly in all activities I am involved in.

- Game Design: prototyping, flow design, proposals, balancing, metrics analisys, stats generation, level design, gamification.
- Project Management: Scrum, XProgramming
- Software: Photoshop, Microsoft Office
- Programming: C, C++, Unity3D, Java, JavaScript, C#, LUA and Python.


Member Blogs

Posted by Paolo Gambardella on Tue, 14 Oct 2014 02:07:00 EDT in Business/Marketing, Design, Production, Indie
We donít know where we are going, and thatís great!

Posted by Paolo Gambardella on Tue, 29 Jul 2014 02:46:00 EDT in Production, Indie
In game development there is not any magic formula for success; the whole process is trial -> result -> learn. SCRUM methodology fosters the learning and improve the responsibility of each member of the team.

Posted by Paolo Gambardella on Tue, 22 Jul 2014 04:21:00 EDT in Design, Smartphone/Tablet
When we thought to build Hover Cabs, a casual version of Stress Taxi for PC, the first move was to think in our players.

Paolo Gambardella's Comments

Comment In: [Blog - 02/09/2015 - 02:28]

The industry is cruel, indeed. ...

The industry is cruel, indeed. By the way I still don 't believe the professional figure of the game designer is about to die: r n- incoming platforms VR, Augmented Reality, etc. will need game designers r n- other environments, outside from the videogames industry, need game designers to improve ...

Comment In: [Blog - 01/26/2015 - 06:00]

the best of reading this ...

the best of reading this kind of articles is that everything is SO OBVIOUS that I really don 't understand why isn 't everyone respecting the common sense. r nBy the way is good to have a statistical evidence of what I have always thought about the industry, so thank ...

Comment In: [News - 01/15/2015 - 03:02]

any insight on how 1.4 ...

any insight on how 1.4 million have been invested

Comment In: [Blog - 08/22/2014 - 04:25]

nice read, thank you r ...

nice read, thank you r nby the way I have experience only in the mobile game development and mty thought is that you cannot achieve immersion on a 5 inches screen. For that reason successful games are casual. Casual also means distraction, not immersion. r nOn tablet the story changes, ...

Comment In: [News - 08/12/2014 - 07:40]

I think they have a ...

I think they have a lot of cards to play. Some example: r n1 Become a publisher r n2 Try new platforms r nThey have been smart in the past, I don 't think it will be difficult to be like that in the future.

Comment In: [Blog - 08/06/2014 - 07:37]

great post very useful, thanks ...

great post very useful, thanks for share