Comprehensive experience in game design and development matured with many years of collaboration with companies in the video-ludic software sector.
Creative and outgoing personality with a very strong passion for videogames development.
I've proven my ability to lead a team and work under pressure, in enviroments where problem-solving skills have resulted
essential to meet production requirements and deadlines.
My communication skills have developed substantially during the years, thanks to my approach as “interaction-oriented
computer scientist”. I believe in approaching tasks in disciplined way, supporting this philosophy
constantly in all activities I am involved in.
- Game Design: prototyping, flow design, proposals, balancing, metrics analisys, stats generation, level design, gamification.
- Project Management: Scrum, XProgramming
- Software: Photoshop, Microsoft Office
In game development there is not any magic formula for success; the whole process is trial -> result -> learn. SCRUM methodology fosters the learning and improve the responsibility of each member of the team.
[Blog - 11/23/2015 - 07:41]
Completely agree, actually the fear ...
Completely agree, actually the fear to lose talents is what drives companies to adopt this kind of policies. But the world has changed and you will lose talent anyway, so it is better to encourage this kind of proactivity, imho. You 'll get better people in the short term and ...
[Blog - 11/16/2015 - 01:27]
for me most of the ...
for me most of the f2p hate comes from a laziness to learn about learn how it works when 3 of your players will pay and you want to still pay bills.
[News - 11/05/2015 - 04:03]
[Blog - 09/17/2015 - 02:04]
awesome thank you for share. ...
awesome thank you for share. Marketing means 3 things, in my opinion: r n1 Position of your product r n2 Position of your brand with your peers other businesses like your r n3 Position of your brand in the market r n r nYour article main involves the point 1. ...
[Blog - 08/17/2015 - 02:01]
Sincerely I am not that ...
Sincerely I am not that pessimist. Btw, as always, when some champion comes out from some environment people starts to hate it. r nYour intelligence theory has not scientific evidence if I am wrong, please post references . For what I know, people pay for what they give a value. ...
[Blog - 07/22/2015 - 12:50]
another fatal error, imho, is ...
another fatal error, imho, is to not listen to your team. The role of the game designer is not simply to have ideas and share them with the team to get their feedback. Is to assure a shared vision and excitement among the team, being a player 's advocate inside ...