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July 4, 2015
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Paolo Gambardella's Blog


Comprehensive experience in game design and development matured with many years of collaboration with companies in the video-ludic software sector.
Creative and outgoing personality with a very strong passion for videogames development.
I've proven my ability to lead a team and work under pressure, in enviroments where problem-solving skills have resulted
essential to meet production requirements and deadlines.
My communication skills have developed substantially during the years, thanks to my approach as “interaction-oriented
computer scientist”. I believe in approaching tasks in disciplined way, supporting this philosophy
constantly in all activities I am involved in.

- Game Design: prototyping, flow design, proposals, balancing, metrics analisys, stats generation, level design, gamification.
- Project Management: Scrum, XProgramming
- Software: Photoshop, Microsoft Office
- Programming: C, C++, Unity3D, Java, JavaScript, C#, LUA and Python.


Member Blogs

Posted by Paolo Gambardella on Tue, 29 Jul 2014 02:46:00 EDT in Production, Indie
In game development there is not any magic formula for success; the whole process is trial -> result -> learn. SCRUM methodology fosters the learning and improve the responsibility of each member of the team.

Paolo Gambardella's Comments

Comment In: [News - 05/22/2015 - 03:18]

didn 't understand the very ...

didn 't understand the very last question, can someone of you put it here, please

Comment In: [Blog - 07/16/2013 - 06:10]

haha awesome :D ...

haha awesome :D

Comment In: [Blog - 04/15/2015 - 02:28]

thank you for this piece, ...

thank you for this piece, really awesome r nany hint on how to estimate the success rate and the target revenue

Comment In: [News - 04/21/2015 - 04:00]

And when you compare it ...

And when you compare it to a free-to-play competitive game like Hearthstone, which is reaping beaucoup bucks selling randomized booster packs of cards that significantly affect gameplay, the monetization of Mortal Kombat X begins to seem almost laudible in its commitment to maintaining an even playfield. r n r nIn ...

Comment In: [Blog - 02/09/2015 - 02:28]

The industry is cruel, indeed. ...

The industry is cruel, indeed. By the way I still don 't believe the professional figure of the game designer is about to die: r n- incoming platforms VR, Augmented Reality, etc. will need game designers r n- other environments, outside from the videogames industry, need game designers to improve ...

Comment In: [Blog - 01/26/2015 - 06:00]

the best of reading this ...

the best of reading this kind of articles is that everything is SO OBVIOUS that I really don 't understand why isn 't everyone respecting the common sense. r nBy the way is good to have a statistical evidence of what I have always thought about the industry, so thank ...