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Blogs

Pallav Nawani's Blog   Expert Blogs

I am a game designer, programmer, writer, and one of the founders of IronCode Gaming, a game development studio based in Dehradun, India. I have designed & coded 5 games, including the casual game hit: Pahelika: Secret Legends. Oh, and IronCode is hiring, so feel free to contact us.

Expert Blogs

Non Linearity: A Necessary RPG Element?  Featured Blogs
Posted by Pallav Nawani on Tue, 12 Jan 2010 07:05:00 EST in Design
In this post I am going to argue that it is not.
Read More... | 23 Comments

Game Development in India: The Road Ahead  Featured Blogs
Posted by Pallav Nawani on Tue, 22 Dec 2009 04:57:00 EST in
A look at the game development scenario in India, and an analysis of what needs to be done to move to the next level.
Read More... | 6 Comments

   

Pallav Nawani's Comments

Comment In: The Trouble with Immersion, or the Opening of Metro: Last Light [Blog - 05/16/2013 - 09:35]

Sorry to say, but this ...

Sorry to say, but this is much ado about nothing. r nIt takes money time to fix these things, and no studio, however rich, has an infinite amount of those. Short of writing the matrix, you 're never going to get this done. r n r nFunny thing is, it ...

Comment In: Secrets of Quick Iteration in the Core Social Space [Feature - 05/13/2013 - 04:00]

It would be interesting to ...

It would be interesting to hear more details on your 'listen, brainstorm, work until we think it 's perfect, get told we 're wrong, fix it until it 's right ' cycle. At IronCode we are always looking for ways to reduce the time it takes for this cycle.

Comment In: PlayStation Plus: Good for Players, But is it Good for Developers? [Feature - 05/09/2013 - 04:20]

I admit I didn 't ...

I admit I didn 't know my comment was so difficult to understand. Oh well.

Comment In: PR Pro Tips: Targeting And Pitching Your Game To Media [Blog - 05/10/2013 - 12:41]

Wonderful article. I am sure ...

Wonderful article. I am sure it will be a lot of help to indies like me.

Comment In: Pursuing a Video Game Masterpiece [Feature - 05/10/2013 - 04:00]

That 's the occupational hazard, ...

That 's the occupational hazard, I suppose.

Comment In: Commun-Indies: Takumi Naramura's GDC 2013 talk [Blog - 05/07/2013 - 07:03]

Well at least you could ...

Well at least you could post here. In English , even.

[More Pallav Nawani Comments]   

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