I am a game producer, designer, writer, and co-founder of IronCode Gaming, a game development Company based in Noida, India.
I have designed & produced 7 games, including the casual game hit: Pahelika: Secret Legends. Currently we are working on our latest project, KnightHold.
This blog post continues the recounting the issues we faced and the solutions in porting our adventure games to the mobile devices (smartphones and tablets).
This is the first of three posts accounting of the technical & design challenges we faced while porting the Pahelika Series (Pahelika: Secret Legends and Pahelika: Revelations), originally windows games, to iOS.
In this post I am going to argue that it is not.
A look at the game development scenario in India, and an analysis of what needs to be done to move to the next level.
[Blog - 08/08/2014 - 08:56]
[Blog - 08/08/2014 - 08:07]
Hello Ralph, r nYes, we ...
Hello Ralph, r nYes, we considered dropping support for iOS 6 too, but weren 't sure about how many users this would exclude. The Pahelika series were our first games on iOS. r n r nWe did get a couple 1-Star reviews for the game crashing, but I guess it ...
[Feature - 07/07/2014 - 04:00]
[News - 06/27/2014 - 06:06]
[Blog - 06/24/2014 - 12:57]
Thank you for the excellent ...
Thank you for the excellent article r n r nThere are a dozens of 'how to promote your indie game ' articles on internet, but this is the sort of information - the crucial stuff - that is always missing from them.
[News - 06/19/2014 - 10:57]
With a story like that, ...
With a story like that, he should be putting this game on GoG and Steam. Way more people will buy the game than those who will get it for free.