A game designer practically since birth (back when dinosaurs ruled the world) I went pro in 1980. Since then I was one of the first ten employees at Lucasfilm Games/LucasArts Entertainment, The 3DO Company, and Dreamworks Interactive. From 1996 to 2013 I ran my own consulting company, The Inspiracy http://www.theinspiracy.com . Currently I am Chief Game Designer at Google, where I work on game development related technologies throughout the company, and spread the word to the development community about them. A few of my games that I was project leader, designer, or co-designer on: Sinistar, Koronis Rift, PHM Pegasus, Indiana Jones and the Last Crusade, Indiana Jones and the Fate of Atlantis, Chaos Island, Hungry Red Planet, Freedom Fighter 56, and Mata Hari.
My personal opinions on how Google Glass will work as a platform for games. I've been using Glass almost daily for several months now and thinking a lot about how it might be used for game development.
An interesting way to add "alien" or faux-ancient languages to games
Overview of a workshop on wellbeing, attention, and video games held at the White House Aug 21-22, 2012. Many neuroscientists, game developers, and government agency representatives attended.
A survey of some interesting people and projects blending Neuroscience and Game Design
This article was written with David Fox 15 years ago for the GDC (then CGDC) proceedings, but I was pleased to see it holds up pretty well.
For a long-time boxed game developer, releasing a mobile game can be a scary process. Bad Pets is a multiplayer IOS title, part technology demo, part game, part unfinished. Here are some thoughts on the process.
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I have forwarded a link ...
I have forwarded a link to this to Hal Barwood, he has always had a special love for this game and I think he 'll be tickled by your deep dive
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1 Very succinct and interesting ...
1 Very succinct and interesting description, and I like the approach you describe. I 'm currently struggling with the issue of designer as keeper of the vision and source of key ideas/decisions versus designer as consensus-bringer, evoking and shaping ideas in a team, and this gave me some great ideas ...
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Our first test recordings were ...
Our first test recordings were of Noah Falstein as Bobbin in Loom. r n r nNice to be remembered But although I remember Ron selecting me for the dubious honor of being Guybrush Threepwood for one of the early tests presumably because I sounded the most like a clueless wannabe ...