HOT MESS was rejected twice by Apple, un-rejected once, and then featured. What is the lesson here? Don't animate 8-bit lovers kissing, or something else?
[Blog - 11/19/2013 - 02:16]
I think it 's important ...
I think it 's important to note the defensive use of case two: when a term is invented MOBA/ARTS in order to clone a game without drawing attention to the original DOTA-clone .
[News - 11/19/2013 - 03:55]
[News - 10/29/2013 - 03:34]
It 's true, hitting it ...
It 's true, hitting it hard in the studio and working at your craft does result in vapid casual games. Every schoolboy knows that.
[News - 10/15/2013 - 02:00]
[News - 10/09/2013 - 03:05]
This is pretty interesting, a ...
This is pretty interesting, a lot of Meier 's answers are at odds with Wild Bill 's oral history of MicroProse in Gamers at Work I 'll just assume the truth is somewhere in the middle
[News - 09/12/2013 - 03:38]
Wow, you see a lot ...
Wow, you see a lot of vague discussion about contemporary small team ideas trickling-up to AAA but very little straight-up instances of it happening. r n r nI love the anxiety of influence here, jumping from Chen to Plourde. His comments about the emotional effect of the world you create ...