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Nick Quackenbush's Blog

 
 

Nick Quackenbush's Comments

Comment In: [News - 03/27/2013 - 05:03]

We always have to remind ...

We always have to remind ourselves of this very obvious, but elusive fact. Internet commentors general consensus. If internet commentors were the majority of the gaming public, DLC wouldn 't exist, F2P would have lost relevance with Zynga, and EA would be bankrupt. r n r nThe fact of the ...

Comment In: [Blog - 02/25/2013 - 11:38]

@Jay r nI agree that ...

@Jay r nI agree that disdain for a long standing system can produce great results. But I mostly see blind hate for AAA games based on little or no evidence or a generalized collection of evidence. That is counterproductive to any cause, and is childish. r n r nI am ...

Comment In: [News - 02/21/2013 - 08:47]

As a 3D artist my ...

As a 3D artist my workflow will NOT change with the new generation. Going from PS2 era to PS3/360 era you introduced an immense amount of workflow changes. Normal map generation alone quadruples the amount of time to make an asset versus Diffuse only. There is no similar workflow change ...

Comment In: [News - 02/06/2013 - 03:02]

I agree with some points ...

I agree with some points here. Games are VERY immature and are very rarely written properly. So most games either come off as cheesy and overbearing or just plain stupid. Incorporating a proper writing team and making it a core part of your game will allow the story to contribute ...

Comment In: [Blog - 08/02/2011 - 12:17]

Advancing game design to try ...

Advancing game design to try new methods of revenue generation. HOW DARE A COMPANY DO THAT Nice article

Comment In: [News - 07/14/2011 - 12:08]

I have heard this sentiment ...

I have heard this sentiment stated numerous times on numerous boards, but have never seen that the passwords weren't encrypted. Can you link me to an article where Sony stated the passwords were not encrypted Or is this just a 'comment here-say' thing that is going around