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Neal Nellans's Blog

 

Mr. Nellans has over 14 years of professional game making experience. After Graduating with a BFA in Computer Animation from the Ringling School of Art and Design in Sarasota, FL, Mr. Nellans was immediately recognized for his work in Animation by being awarded the 1998 Gold Medal Academy Award for his Animated short entitled, “Jataka” later earning the Digital Cinematography Scholarship from the Hollywood visual effects studio Rhythm and Hues, where he also interned.

Following his initial introduction in the film industry, Mr. Nellans was approached by Steven Spielberg to work first at Dreamworks SKG and then Electronic Arts on an Original WWII video game which later became known as Medal of Honor. He continued to work on the first three Medal of Honor titles developing 3D envionments and multiplayer level design.

Mr. Nellans has also written and directed a feature film entitled, “Fossil” which received accolades in both Domestic and International Film Festivals for it’s unique blend of live action and computer animated filmmaking. He is currently founder of the VR game studio, Ghost Machine.

 

More info @ http://www.ghostmachinestudios.com

 

Member Blogs

Posted by Neal Nellans on Thu, 27 Mar 2014 10:51:00 EDT in
Recently being thrust into the development of new Oculus VR project via our Kickstarter (https://www.kickstarter.com/projects/264944598/superbike-tt-for-oculus-rift), I was keen to get the latest info on best user practices on proper VR implementation



Neal Nellans's Comments

Comment In: [Blog - 10/01/2014 - 01:45]

Has anyone found any way ...

Has anyone found any way to revoke steam keys which have already been issued

Comment In: [Blog - 05/19/2014 - 01:07]

I can certainly understand your ...

I can certainly understand your disappointment, but I think you should try to be less bitter with the public reception of your efforts and consider it a opportunity to learn something. r n r nYou seem to feel that early access release to development software is a negative thing, but ...

Comment In: [Blog - 03/23/2014 - 03:59]

Some great tips in here. ...

Some great tips in here. I wish that GDC would have provided more talks like this instead of continuing to sell unrealistic indie strategies.

Comment In: [News - 11/15/2013 - 01:23]

looks really, really like minecraft. ...

looks really, really like minecraft.

Comment In: [Blog - 05/16/2013 - 02:42]

I first saw versu at ...

I first saw versu at the experimental games workshop at gdc this year. Like you, I was also impressed by the potential of the platform. But when I explained the concept to my wife and my mom, the two most avid readers i know, they lacked to muster the same ...

Comment In: [News - 04/22/2013 - 05:09]

Yet another studio clones Vlambeer ...

Yet another studio clones Vlambeer 's groundbreaking masterwork : r n r nhttp://www.youtube.com/watch v yfwj1fe3QEY