Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 5, 2016
arrowPress Releases
May 5, 2016
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Nathan Ware's Blog


Maybe it's more academic than practical to say so, but Ludology and Narratology and all other studies and practices into the nature of play intrigue me. That's actually putting it mildly. Most of my free brain-space is spent designing puzzles and mechanics and stories. I think that's what people mean when they say they've found their dream. To all budding game designers in the world, read Charles Bukowski's poem "So You Want To Be A Writer" and just replace every instance of "writer" with "designer", and "words" with "mechanics", and "libraries" with "audiences", etc. because this business can't handle anymore careless designers. Goddamn, I want to see the medium improve in it's ability to enrich our lives, and I want to tell my stories. The work can be frustrating and difficult, but that's why I have Mario to remind me what to do. Just keep running in the right direction. You may have to start over many times, but you'll just keep getting better.


Member Blogs

Posted by Nathan Ware on Mon, 09 Mar 2015 06:58:00 EDT in Design, Console/PC, Serious
After playing through the 3Ds rerelease of Majora's Mask, it struck me how emotional Nintendo made the experience of failure, and how unemotional other games have made it. I explore the mechanics surrounding failure, and what this means for the industry.

Posted by Nathan Ware on Tue, 16 Dec 2014 01:24:00 EST in Design, Console/PC
If we want to understand the comparisons of Playstation All-Stars: Battle Royale and Super Smash Bros. first we need some context.

Posted by Nathan Ware on Tue, 13 Mar 2012 08:16:00 EDT in Design, Serious
Can gameplay and storytelling ever work together?

Nathan Ware's Comments

Comment In: [Blog - 07/22/2013 - 11:00]

Those assassin bitches are exactly ...

Those assassin bitches are exactly the kind of thing that should have taken place at the end of Ho Boat. I think that level in particular missed a chance to make their comedy more three dimensional. r n r nHumor about sex and sex trafficking is only really funny if ...

Comment In: [Blog - 05/13/2013 - 03:00]

I think one of the ...

I think one of the best takeaways from this study is that option presentation can be another tool for authorial control. r n r nIf we want players to make choices they are satisfied with, and keep them from exploring, we have to 1 Make sure the range of choices ...

Comment In: [Blog - 04/24/2013 - 08:41]

Why don 't we just ...

Why don 't we just call it Slapstick It 's the kind of comedy employed here. Maybe Slap-sim would be more appropriate for the game genre, but the main focus of the game is definitely Slapstick humor.

Comment In: [Blog - 03/21/2013 - 01:23]

To say that the term ...

To say that the term 'digital native ' has no bounds in reality is to dismiss the fact that there IS a certain set of technical literacy skills that one develops through osmosis as they say. They are wrong when they imply young people learn to operate computers through a ...

Comment In: [Feature - 02/26/2013 - 09:45]

If you were to expand ...

If you were to expand on what it meant to everyone in the company to have an unstructured management environment, I think there are a lot of developers here who would love to read an article like that.

Comment In: [Blog - 03/13/2012 - 08:16]

I think I 've changed ...

I think I 've changed this blog post so much that your comment may seen out of the blue. The old blog post was not very well thought out.