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Nathan Fouts's Blog   Expert Blogs

 

Hi, I'm Nathan, owner and creative director of Mommy's Best Games, Inc., an independent developer located in Indiana, USA. http://www.mommysbestgames.com/

We strive to deliver games that push at the edges of the medium through gameplay and art (and pie). Our first game, Weapon of Choice, is an award-winning, side-scrolling, action game now available on Xbox Live Indie Games.


We're releasing Serious Sam Double D XXL for XBLA February 20th. We've released Shoot 1UP out on XBLIG which was a Top 20 finalist in Microsoft's Dream Build Play 2010 competition. A fan favorite of our is Explosionade also on XBLIG.

I maintain a development log in which I release I discuss game development and marketing for our games here:  www.mommysbest.blogspot.com

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Here are some of my articles featured on Gamasutra.

Weapon of Choice, Post Mortem

PAX East Exhibiting experience

 

Expert Blogs

Posted by Nathan Fouts on Thu, 04 Dec 2014 03:55:00 EST in Design, Programming, Smartphone/Tablet
An idea for gamers to send powerup-style help between completely different games when played next to each other.


Posted by Nathan Fouts on Thu, 07 Nov 2013 11:59:00 EST in Business/Marketing, Console/PC, Indie
Everything you wanted to know about showing your game at Minecon. Wait, you can do that?


Posted by Nathan Fouts on Fri, 05 Apr 2013 08:31:00 EDT in Design, Smartphone/Tablet
Sloppy ports make your game look bad, and they devalue the whole marketplace. Includes 6 offending issues that are easy to fix.


Posted by Nathan Fouts on Fri, 15 Feb 2013 10:40:00 EST in
Insomniac Games' Ratchet and Clank series created lots of gonzo guns; here we see why the Morph-O-Ray is so clucking great.


Posted by Nathan Fouts on Tue, 12 Feb 2013 10:33:00 EST in Design
The Land Shark Gun in Armed and Dangerous was a great weapon, but what made it so successful? How could it have gone wrong?


Posted by Nathan Fouts on Fri, 08 Feb 2013 06:20:00 EST in Design, Indie
Postmortem Rights and Wrongs are slightly skewed for a game jam--and get even more interesting with new hardware!



Nathan Fouts's Comments

Comment In: [Blog - 12/12/2014 - 01:29]

Happy to see Captain Toad ...

Happy to see Captain Toad getting it 's due love. It 's amazing to look at and I love the gameplay twist design as well, building and building on mechanics. Action puzzlers are one of my favorites surprise--our next game, Pig Eat Ball, is one : and having the diorama ...

Comment In: [News - 11/12/2014 - 03:21]

In the Pit was innovative ...

In the Pit was innovative when it was released, and still innovative today Lots of trailblazing there. r nI think I was pretty dreamy when I wrote my responses, so I 'm glad you chimed about the sales being broken all the time.

Comment In: [News - 10/19/2014 - 03:03]

After Whale Trail, it sounded ...

After Whale Trail, it sounded like they were going to quit premium... glad they stuck with it. Great games being able to hold a higher price like this is comforting.

Comment In: [Blog - 04/22/2014 - 09:47]

Thanks for sharing. Very interesting ...

Thanks for sharing. Very interesting to see, and I think useful to have out in full view. And of course, good luck in 2014

Comment In: [Blog - 03/19/2014 - 06:48]

I guess because we generally ...

I guess because we generally perceive more of the world through our eyes than our ears this is different.. but is there anything to learn from headphones, covering the ears completely and filling them with artificial sounds

Comment In: [Blog - 04/05/2013 - 08:31]

Yup, blurry, poorly handled HUD ...

Yup, blurry, poorly handled HUD would be pretty bad as well.