My name is Philip 'MrPhil' Ludington, by day I am a Unity3D C# programmer working for the gaming systems manufacturer IGT. By night I’m indie game developer competing in gamejams like Ludum Dare and making a strategy game call Iron Roads.
Learn more about me and my projects at http://www.MrPhilGames.com/
[Blog - 02/26/2014 - 02:51]
The 'break ' part might ...
The 'break ' part might work for me, because I do get the itch to try new/different things. I also read Rami 's post and so I 'm mulling the whole in parallel thing around. I definitely think I 'd benefit from more prototypes/jams. Uggg... it already seems to be ...
[News - 02/18/2014 - 03:46]
[Blog - 01/15/2014 - 11:58]
Judge a tree by the ...
Judge a tree by the fruit it bears. r n r n- Said an ancient, controversial and important someone
[Blog - 11/19/2013 - 08:07]
Well, what I 'm trying ...
Well, what I 'm trying to say is, using String in examples of how memory works often leads to poor understanding, because Strings act different than everything else in that context.
[Blog - 11/09/2013 - 11:57]
My understanding is cost is ...
My understanding is cost is a big road block because the new tech in Mono is owned by Xamarin and they want a big licenses fee.
[Blog - 11/04/2013 - 03:28]
Great article, thanks I 've ...
Great article, thanks I 've never considered that I might have a game design style different from the style of games I enjoy playing. I 'll have to export that idea