Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 7, 2016
arrowPress Releases
February 7, 2016
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Mitchell Nelson's Blog

 

Since 1991, I ahve worked on titles for Origin, EA, Virgin, Activision, Sony, Bioware and others, primarily as a department manager, project manager or producer. I currently produce FPS multiplayer games for Tripwire Interactive. I am especially interested in game theory, behavior, general systems theory and trend prediction.

 

Member Blogs

Posted by Mitchell Nelson on Wed, 27 Jan 2016 12:55:00 EST in Design
Games are a new form of literature. Branching stories are the parent of every linear narrative. Narratives are always past tense and a form of lossy data compression. The Nareme Machine is the future of story.


Posted by Mitchell Nelson on Sat, 27 Jul 2013 10:26:00 EDT in Design
A huge list of possible game mechanics can be reduced to only 3 classes of player activities. These classes have ancient roots and special connections to the brain's own reward system.



Mitchell Nelson's Comments

Comment In: [News - 10/15/2015 - 05:37]

If you 've been involved ...

If you 've been involved with operating online games, you know a certain percentage of the player base has narcissistic, sociopathic or psychopathic tendencies and in the most extreme cases, causing misery to innocent players is their metagame. For the sake of the larger community, some mitigation must occur. I ...

Comment In: [Blog - 10/13/2015 - 01:25]

In a related item, I ...

In a related item, I find that when using combinatorial numbers - like applying earned XP points toward character class skills/buffs - a solution based on Sperner 's Lemma allows both asymmetry and equilibrium points, insuring that balance is possible. These combinatorial n-gons can be assembled into a continuous 3D ...

Comment In: [Feature - 10/12/2001 - 04:54]

If you restructure the list ...

If you restructure the list a bit, you can make two lists r n r nOne of game activities, because game design is activity design, including: Intellectual problem solving, competition, social interaction, physical activity, creation, advancement and completion, application of an ability. Some are very similar competition/advancement/ability/solving . r n ...

Comment In: [News - 09/22/2015 - 08:05]

Pouring out a little, with ...

Pouring out a little, with respect, for fallen comrades, from another Origin/Bioware Austin alumni. Cheers.

Comment In: [Blog - 08/17/2015 - 02:01]

Just 5 hours per day ...

Just 5 hours per day on-task actual, uninterrupted task work, ends crunch completely. It also leaves time for meetings, email and interaction. This is not tricky.

Comment In: [Blog - 08/03/2015 - 04:08]

The intent was guessing at ...

The intent was guessing at why Warren 's examples were numbered lists of questions rather than statements. He advises us to have a meta-message when we create, so I must assume this series of blog posts have a meta-message too and so, I guessed that his use of questions is ...