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Mike Weldon's Blog

 

I am a programmer at Disney Interactive working on mobile games. I also make games in my spare time with Unity and C#. I live in San Diego, CA.

 

Mike Weldon's Comments

Comment In: [Blog - 01/20/2015 - 11:39]

Asking your team to work ...

Asking your team to work extra hours without pay so that you can add something to the game that was never planned or accounted for in the schedule is pretty much the definition of bad management. There is no situation where asking for or more likely demanding something from your ...

Comment In: [News - 07/30/2014 - 06:46]

Good for them. Glu Mobile ...

Good for them. Glu Mobile 's stock price must be way up today.

Comment In: [Blog - 07/21/2014 - 08:23]

So you can tile within ...

So you can tile within a confined space on the atlas by mirroring. That 's clever. With multiple tiled layers you probably wouldn 't notice the mirroring artifacts, and you can still get it all in one draw call. I wish there was a like button for articles.

Comment In: [Blog - 07/17/2014 - 09:35]

There are a lot of ...

There are a lot of different ways to create AI 's, and I feel like I 've tried pretty much all of them at one point or another, but ever since I started using behavior trees, I wouldn 't want to do it any other way. I wish I could ...

Comment In: [News - 08/28/2013 - 01:00]

Aside from disabling mipmaps and ...

Aside from disabling mipmaps and setting point sampling on all your materials, which can be done with an editor macro, is there something else hard about it

Comment In: [Blog - 08/15/2013 - 06:43]

This was a great read. ...

This was a great read. It is not often that you get read about the downsides of Unity. Frankly if these are the only strikes against it, that 's pretty good to me. I have experienced some of the same issues, particularly the poor UI system. I had to write ...