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Mike Smith's Blog

 
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Mike Smith's Comments

Comment In: [News - 11/17/2014 - 09:54]

Shi Hai questioned Mr Runyan ...

Shi Hai questioned Mr Runyan 's decisions far more than he did the Chiense employees ' decisions. r n r nWell that 's understandable. No one knows games like the Chiense. r n r n Sorry Mike, had to throw that in .

Comment In: [News - 03/19/2014 - 12:38]

So is the license per ...

So is the license per person, or per studio Can everyone at a studio on a game use the same license login / ID I 'm installing now on a second computer so I should have the answer in a minute... Looks like it 's per studio.... NOPE. Licensing agreement ...

Comment In: [Feature - 12/20/2013 - 02:00]

Poor frame rate and long ...

Poor frame rate and long load times and mediocre game play. I was very disappointed.

Comment In: [Blog - 06/12/2013 - 10:29]

You should probably put Using ...

You should probably put Using Unity3d in the title of this article.

Comment In: [News - 03/26/2013 - 05:44]

Incorrect about the Visual Studio ...

Incorrect about the Visual Studio plugin situation with Android. Thanks be to NVidia for providing just such a plugin: NSight. After having struggled with print line debugging for a native code Android port, NVidia is my favorite company right now.

Comment In: [News - 10/31/2012 - 04:58]

The price could be reduced ...

The price could be reduced the same way new games go on sale that have been out for a while. So for example, I purchase a digital copy of game A for 40.00 on the day that it launches. I play it for a month and decide to sell it. ...