Mike Kasprzak's Blog
Winner of cars. Game industry vet with more than a decade of experience. Many console and mobile games to his name. Possibly Batman.
"The Man" behind independent game developer Sykhronics Entertainment. Developer of the Independent Games Festival 2009 "Best Mobile Game" finalist and Intel Atom Developer Challenge "Elegance in Design" Winner Smiles, as well as the Slamdance 2006 "Casual Game" finalist and Underdogs "Top Dog" PuffBOMB.
Mike runs the Ludum Dare 48 hour game development and prototyping event with some awesome people, and used to write for independent games website Game Tunnel.
Mike's inane ramblings can be found at his blog TooNormal.
Hey, so I saw you on TV yesterday and you were showing off some cool stuff.
Finish a game, take it to market, and earn $1 this October! Not your typical Game Jam.
Ludum Dare challenges you to finish a game this October, publish it, and earn $1.
Hi. I run Ludum Dare, and this October, I want you to make a game AND sell 1 copy.
This past August 28th to 30th weekend, game makers from around the world came together to produce 144 games in 48 hours, from the comfort of their own homes.
Mike Kasprzak's Comments
[News - 07/28/2015 - 05:51]
Well it seems a pretty ...
Well it seems a pretty easy problem to fix. One of the reasons Razer bought Ouya was for the catalog. Need I say more
[Blog - 05/14/2015 - 07:12]
I 've got you both ...
I 've got you both beat. Here comes my article where my studio renounces having art at all
[News - 02/27/2015 - 01:19]
[News - 02/25/2015 - 02:12]
[News - 02/24/2015 - 02:38]
[Blog - 01/08/2015 - 03:01]
Yeah you 're right, the ...
Yeah you 're right, the numbers just don 't make a lot of sense. r n r nThat said, something has happened. My game, a game that I was pretty sure had zero chance of getting greenlit was. I added it on Day-1 of Greenlight, and it flatlined years ago. ...