Mike Hanson's Blog
One man indie games developer - Just starting out. Learning and sharing as I go.
Mike Hanson talks boss attack patterns in the 3rd and final part of his post on Power-Up's enemy AI.
With PowerUp's imminent XBLIG release this Friday 13th, Psychotic Psoftware's Mike Hanson continues to report back on his enemy design discoveries while producing his one man SHMUP.
Nearing the end of his first indie game "PowerUp", Psychotic Psoftware's Mike Hanson looks back at his first steps into shooter AI.
Nearing the end of his Kickstarter campaign, Psychotic Psoftware's Mike Hanson talks about his crowdfunding experiences.
In his 2nd post from "Psychotic Pspeaks", Mike Hanson talks about the challenges of one-man game developent and the anticipated road ahead.
In this post from his blog "Psychotic Pspeaks", Psychotic Psoftware's Mike Hanson outlines some of the entry level thought processes for creating good, simple collision detection in a 2D SHMUP.
Mike Hanson's Comments
[Blog - 09/09/2013 - 01:16]
Thanks Tillman. Glad you enjoyed ...
Thanks Tillman. Glad you enjoyed it. Just dealing with the Xbox release of the game and the subsequent Kickstarter commitments before I move onto the PC version. I should hopefully have the final part of this blog out with its release in late November / early December-ish. r nm
[Blog - 02/26/2013 - 03:43]
[Blog - 01/29/2013 - 05:25]
Steve Amazing. That video of ...
Steve Amazing. That video of your early work leading up to OCD was awesome. I especially loves that charging chicken and the story in the dark forest. Brilliant. Oh, and that shooter looked like it migh tjust have come from a similar starting point as Power Up did. r n ...
[Blog - 01/25/2013 - 04:05]
Great post Steve and something ...
Great post Steve and something which is close to my heart. Getting the right balance for the difficulty arc can be a particularly tricky process. With a lot of 80s ports there was no straight conversion. The potential infinity of coins in your pocket was generally replaced by the 3-credit ...
[Blog - 01/22/2013 - 01:10]
Hi Jake. r n r ...
Hi Jake. r n r nAs a relatively new developer making something for xbox live but considering a PC version too, this was a really interesting piece to me. r nI wonder, have you done, or would you consider doing a similar piece on the pros and cons of various ...
[Blog - 01/22/2013 - 02:54]
Absolutely I 'm hearing great ...
Absolutely I 'm hearing great things about these circles and I 'll be having a look into them for my later games. Thanks very much for the tips, they 're much appreciated.