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April 24, 2014
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Mike Griffin's Blog

 

Writer/consultant with 15 years of published work; including GameFan, Gamers' Republic, Play, Electronic Gaming Monthly, official strategy guides, Gamasutra (!), and direct input on numerous hit software titles across several platforms.

 

Mike Griffin's Comments

Comment In: [Blog - 04/21/2014 - 06:30]

Nice guide - GJ. r ...

Nice guide - GJ. r n r nI 'm one of those old Cubase stalwarts myself. There 's something to be said for its unwavering stability. r n or perhaps I 've just been lucky with cooperative configs .

Comment In: [News - 04/16/2014 - 04:28]

See, I knew I was ...

See, I knew I was being too negative - my apologies if it indirectly fueled other flames. r n r nAlthough my beef was more with regards to using funded KS pledge tiers as a prize. In general, I don 't think that 's great -- but that 's my ...

Comment In: [News - 04/16/2014 - 06:54]

I think they mentioned by ...

I think they mentioned by May for significantly improving the PS4 's production/in store stock availability, in all regions. r nObviously the demand is there, so they need to step up. r n r nWouldn 't be a bad idea to seriously ramp up PS4 Camera production and availability, and ...

Comment In: [News - 04/15/2014 - 10:33]

As a kid I used ...

As a kid I used to leave Rygar for NES on overnight with a NES Advantage controller on rapid fire, in a particular spot very early in the game, with the attack button held down by something heavy. r n r nIt was the perfect spot to attack endless waves ...

Comment In: [News - 04/14/2014 - 11:30]

CCP should accept a good ...

CCP should accept a good offer on the game and/or the game assets, and sell it away. r n r nPerhaps another team could pick it up and run with it, maybe even as an altered non-MMO experience. 8 years worth of planning and production may provide some excellent source ...

Comment In: [Blog - 04/08/2014 - 05:46]

Across this transitional phase and ...

Across this transitional phase and VR flirtations with the living room, it may eventually yield a hyper positional room - something akin to intelligently installing a proper 7.1 sound system. In VR 's case, we would see cameras or capture units professionally wired and installed front, back, to both sides ...