Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
January 29, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Michael Silverman's Blog

 

                                                                                                                                                                                          
 

 

Michael Silverman's Comments

Comment In: [Blog - 12/29/2014 - 02:17]

Very interesting and well written, ...

Very interesting and well written, thanks for posting this

Comment In: [Feature - 05/30/2014 - 02:00]

I disagree. There is a ...

I disagree. There is a small sweet spot where being ahead just that exact amount is a bad thing but usually its possible to gain enough of a lead that the blue shell serves its purpose, a vote of no confidence for the current leader who has perhaps gained enough ...

Comment In: [Blog - 04/16/2014 - 09:09]

Hi Daniel, I 'll find ...

Hi Daniel, I 'll find a way to get in touch directly about this issue with the people responsible for the error.

Comment In: [Blog - 08/28/2013 - 12:14]

Thanks for this It would ...

Thanks for this It would have taken forever to realize foreach generates garbage coming from a c background.

Comment In: [Blog - 08/21/2013 - 08:35]

Great concept. I love to ...

Great concept. I love to see projects like these, taking a fun game mechanic and using it to talk about something a bit heftier than the original.

Comment In: [Blog - 08/07/2013 - 12:02]

Nice piece, though its hard ...

Nice piece, though its hard to read yet another redefinition of the words art and craft. I would call the split here between wide and narrow appeal. Its interesting that you chose those two words to represent that clash.