Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 6, 2016
arrowPress Releases
February 6, 2016
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
The Daikatana of the IGF
by Michael Lubker on 03/08/12 04:08:00 pm

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

As an independent game developer, IGF entrant, and IGDA Indie SIG chair, I've tracked the independent game industry a lot the past 8 years.

But in these 8 years I have never seen something like this year's IGF.

We have seen threats from folks like Tim Langdell, Leland Yee, Lamar Smith, and Jack Thompson.

This time its internal.

The Independent Game Festival is off the rails. Not only is it showing favoritism, in awarding a game that already got a reward in past years, and awarding someone who knows most of the judges and staff, but they are awarding someone who shows no taste in what they have to say about the game industry.

I'll just leave this here:

To the winner of the IGF: Please clean up your Twitter account. Bad things happen to games with these attitudes behind them.

Thank you,

The Independent Game Developer Community

(or at least quite a few of us)


Related Jobs

Toys for Bob / Activision
Toys for Bob / Activision — Novato, California, United States
[02.06.16]

Character Concept Artist -Toys for Bob
Age of Learning, Inc.
Age of Learning, Inc. — Glendale, California, United States
[02.05.16]

Game Designer
Age of Learning, Inc.
Age of Learning, Inc. — Glendale , California, United States
[02.05.16]

Sr. UX Designer
Age of Learning, Inc.
Age of Learning, Inc. — Glendale, California, United States
[02.05.16]

Unity Technical Artist





Loading Comments

loader image