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Michael Kelley's Blog


I am the CEO of Nickel City Pixels.

Nickel City Pixels produces technocentric entertainment, primarily video games, that can be deployed across a spectrum of media and platforms including PC, console, web, portable, video, and print. Our large and ever expanding catalog of art assets allows us to develop and deploy our products with great speed and efficiency. We are able to fill voids within the video game marketplace by offering products that are innovative and unique; whether that innovation be expressed in terms of gameplay, visuals, narrative, or other strategic elements.

While still in development, Nickel City Pixels's products have amassed a dedicated following, won the praise of critics and crowds, as well as several international awards and prizes.


Member Blogs

Posted by Michael Kelley on Sat, 20 Apr 2013 09:54:00 EDT in Design, Serious
Play as explained by behavioral evolution. Also, gamification. A presentation from the 2012 American Play Ethic Symposium.

Michael Kelley's Comments

Comment In: [Blog - 03/14/2014 - 10:30]

The lesson to be learned ...

The lesson to be learned from Road Redemption is that Kickstarter is first and foremost a nostalgia funding platform. If you want to break 100k, your game MUST be able to be summed up as It 's the spiritual successor to , whether that be Mega Man or Wasteland or ...

Comment In: [Blog - 01/24/2014 - 01:33]

Someone told us that Kickstarter ...

Someone told us that Kickstarter is the last, desperate step and if it didn t work out we 're really screwed and nobody would give us the time of day. That s obviously true. r n r nNot, it 's not true. There are examples of games that have failed ...

Comment In: [News - 01/09/2014 - 01:10]

Court decides that IA Labs ...

Court decides that IA Labs ' claims of infringement are without merit. A patent you can 't defend is functionally worthless. So the court system THEN decides that the worthless patents are actually worth money just not in the hands of IA Labs as repayment and transfers them to Nintendo. ...

Comment In: [News - 09/11/2013 - 09:42]

To reach its goal, it ...

To reach its goal, it received more than 10,000 apiece from a limited number of funders, as revealed by Kicktraq... for a rate of 934.48 per person... The results of 84 projects in the past three months revealed a mean average of 50.59 pledged per person... r n r n

Comment In: [Blog - 09/09/2013 - 04:23]

If we were not capable ...

If we were not capable of attracting at least 2,000 players on Kickstarter, then our game was unlikely to succeed in the marketplace. r n r nTwo words Dueling Blades. Although re: number of players, consider the source which is 6waves. r n r nSry to hear of the loss ...