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Michael Josefsen's Blog

 
 

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Posted by Michael Josefsen on Fri, 14 Mar 2014 07:21:00 EDT in Design, Console/PC
A perspective on Dark Souls where I explain how the game made me want to quit playing and even quit playing entire styles of games for good.


Posted by Michael Josefsen on Tue, 04 Feb 2014 06:33:00 EST in
Pull up a chair and listen to me ramble about two related types of games, immersion and a tiny bit of gaming history. Also contains pictues of burly men with guns. Still, probably SFW.



Michael Josefsen's Comments

Comment In: [Blog - 03/26/2014 - 02:08]

It bothers me that games ...

It bothers me that games have such boring music now - all too often anyway - while I can name a long list of personal favourite soundtracks from the Playstation 2 era and backwards from there. I have heard several friends and countless people on the internet complain about the ...

Comment In: [Blog - 03/18/2014 - 12:15]

I can see how gameplay ...

I can see how gameplay has been devalued over the years and this is something I 'm thinking a lot about myself. That being said, I always found MMORPGs to be beyond tedious and I understand why people want to skip to level 90 - the thing is of course ...

Comment In: [Blog - 03/14/2014 - 07:21]

I also think you are ...

I also think you are right about the 'status ' thing. No doubt, the majority of DS fans like it simply because they think it is a great game, but I also get the sense that some people wear the game like some sort of badge of 'true gamer cred ...

Comment In: [Blog - 03/03/2014 - 02:54]

I understand and even agree ...

I understand and even agree with your concept of 'feeling ' the way you explain it here. I didn 't ever play Dark Souls more than halfways through, but I did appreciate how both the gameplay, the audiovisual design and the story served to create a bleak feeling of a ...

Comment In: [News - 02/06/2014 - 05:11]

Our intention with the mobile ...

Our intention with the mobile version was to give as many people as possible a taste of that original Dungeon Keeper experience, r n r nThat is obviously not true. Who would even believe that The objective was to make money through the frankensteining of an odius F2P scheme and ...

Comment In: [News - 11/15/2013 - 11:41]

I can 't say I ...

I can 't say I understand the appeal of those titles myself - or at least the input methods. I thought Shenmue was quite ambitious and it at least had many things other than QTEs going on. I still dont like the game, but I thought it did a lot ...