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Michael Herring's Blog


Console R&D Support Engineer, Unity Technologies Japan

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Michael Herring's Comments

Comment In: [News - 02/03/2015 - 04:13]

Strange, I don 't remember ...

Strange, I don 't remember being able to do a pirouette and triple-somersault in Mirror 's Edge, especially in the tutorial stage. r n r nMaybe I 'm wrong though, I thought it ramped up quite smoothly.

Comment In: [Blog - 10/28/2014 - 01:43]

Don 't forget, the damn ...

Don 't forget, the damn things are in Unicode, with free fonts available No excuse Unicode

Comment In: [News - 10/21/2014 - 04:11]

It is a death threat, ...

It is a death threat, absolutely. You may mean a credible death threat, but even then I 'd disagree with you because tone is impossible to read over the Internet. You have no clue if this person actually intended on killing someone. r n r nIf an angry customer tells ...

Comment In: [Blog - 06/18/2014 - 08:59]

It sounds like this whole ...

It sounds like this whole project started out way too seriously for what it was: spare-time hobbyist development on friendly terms while in college, with almost no experience. Your military analogies paint this as a super-serious endeavor, but your peers only have an 8 hour/week minimum requirement In general it ...

Comment In: [News - 03/26/2014 - 05:18]

NeXT Computer waves hi ...

NeXT Computer waves hi

Comment In: [Blog - 09/10/2013 - 04:05]

It 's not that advice ...

It 's not that advice against globals is less applicable to managed languages, rather the fact is that they 're less applicable to game development. And anyway, globals are not always the same thing in practice as singletons. r n r nUltimately, if a system is designed to stand alone ...