Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 24, 2014
arrowPress Releases
July 24, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Michael DeFazio's Blog

 

i'm a veteran programmer/architect/mentor with background in web-based business applications currently transitioning to developing games/applications for mobile platforms.(smartphones, tablets). 

 

Member Blogs

Posted by Michael DeFazio on Sat, 07 Jul 2012 02:39:00 EDT in Design, Serious
an introduction of "purpose" and "stickyness" (aspects of games that keep us playing) in game design. how systems and features should be aligned with the main "purpose" of the game. (Diablo 3 is primarily discussed)


Posted by Michael DeFazio on Mon, 18 Jul 2011 07:42:00 EDT in Design, Smartphone/Tablet
a list of questions that can be used as evaluation criteria for designing a successful (mobile) game experience.



Michael DeFazio's Comments

Comment In: [Blog - 06/25/2014 - 08:42]

facilitate a conversation between the ...

facilitate a conversation between the gaming public and the developers of games. Play matchmaker between developers and the public r n r nMore ways of engaging the audience - r nit would be great if publications reached out to their audience more to ask Hey, I 'm going to meet ...

Comment In: [Blog - 06/23/2014 - 11:30]

If I play online backgammon ...

If I play online backgammon or online poker do you consider these games with any explicit nor implicit narrative r n r nWhat I am driving at is that neither of these games have narrative and yet through their mechanics, they provide the ability to create powerful/memorable moments which we ...

Comment In: [News - 06/18/2014 - 02:57]

You 're not the only ...

You 're not the only one: r nhttp://arstechnica.com/gadgets/2014/06/amazon-fire-phone-hands-on-double-vision/ r n r n The games we tested, Threes and Stagedive Legends, had absolutely terrible head-tracking implementations, quite frankly the lag between motion and on-screen action was too unbearable, a la Kinect. r n r nWe had a representative at our side ...

Comment In: [News - 06/13/2014 - 04:58]

I 'm gonna have to ...

I 'm gonna have to disagree with this sentiment... I thought for a long time satterfield railroaded people into agreeing with him and you didn 't get as many diverse opinions being voiced... I almost got the sense Shane wanted everyone to reach consensus about what was good or bad ...

Comment In: [Blog - 06/08/2014 - 07:37]

After thinking about the whole ...

After thinking about the whole D D system... I 'd probably replace the Good- Evil continuum to be more like: r n r nAltruism - Greed r n or r nBenevolence - Avarice r n or r nBenevolence - Malevolence r n r nSo you might have a simple quadrant ...