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Blogs

Michael DeFazio's Blog

i'm a veteran programmer/architect/mentor with background in web-based business applications currently transitioning to developing games/applications for mobile platforms.(smartphones, tablets). 

Member Blogs

"Stickyness", "Purpose", (an Introduction with Diablo 3)
Posted by Michael DeFazio on Sat, 07 Jul 2012 02:39:00 EDT in Design, Serious
an introduction of "purpose" and "stickyness" (aspects of games that keep us playing) in game design. how systems and features should be aligned with the main "purpose" of the game. (Diablo 3 is primarily discussed)
Read More... | 5 Comments

evaluating an effective mobile game experience
Posted by Michael DeFazio on Mon, 18 Jul 2011 07:42:00 EDT in Design, Smartphone/Tablet
a list of questions that can be used as evaluation criteria for designing a successful (mobile) game experience.
Read More... | 0 Comments

   

Michael DeFazio's Comments

Comment In: Xbox One releasing this November, $499 price point [News - 06/10/2013 - 02:06]

Play Skyrim first... r n ...

Play Skyrim first... r n r nOtherwise if you start playing Dark Souls and enjoy the combat, you wont be able to tolerate combat in Skyrim r n r nI love both btw, but what Skyrim excels at big open world, fun upgrades, interesting quests does get a little stale ...

Comment In: Gearbox, Sega sued over alleged Aliens discrepancies [News - 05/01/2013 - 06:50]

dat release day review embargo... ...

dat release day review embargo... what about pre-orders

Comment In: 'I think most game designers really just suck' - Richard Garriott [News - 03/20/2013 - 05:30]

sir, r ni echoed your ...

sir, r ni echoed your sentiments down below didnt read you comment beforehand and owe you a like r n r nas an aside that 's certainly not to say game designers for AAA titles aren 't talented professionals, managing 100 professionals in any field, and especially in an artisitic ...

Comment In: Creating Better NPCs [Blog - 03/18/2013 - 07:06]

Just a thought, but what ...

Just a thought, but what I think would be a great addition to a facility like cleverscript would be to have separate corpuses of knowledge and NPCs can be defined by groups/affiliations... for example: r n r nbartertown locals group all know basic information about bartertown, so making small talk ...

Comment In: A Miyamoto design pillar: Forget characters, focus on experiences [News - 03/12/2013 - 03:26]

Bland, white, male characters r ...

Bland, white, male characters r n r n-An overweight plumber in overalls r n-A family of gorillas r n-A female space bounty hunter r n-A pink gelatinous sphere with a mouth r n-A space-bound fox r n r n...I 'm not always defensive of Nintendo, but to say their characters ...

Comment In: Video: The struggle between game and story [News - 03/12/2013 - 09:44]

tongue firmly planted in cheek ...

tongue firmly planted in cheek r nkilled fifty doods all minorities , blow 'd up a Hind Helicopter... r n r nHEY look swimming pool r n r n Marco...

[More Michael DeFazio Comments]   

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