Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
April 23, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Matthew LoPresti's Blog   Expert Blogs


Game Designer on acclaimed puzzle game, Glow Artisan, which won IGF Mobile's "Best Mobile Game Design Award" in 2010, as well as catchy and cute iPhone puzzler, ASYNC Corp.

I prefer ASYNC Corp.

Twitter: Cronotriggers


Expert Blogs

Posted by Matthew LoPresti on Mon, 07 Nov 2011 06:42:00 EST in Design, Indie
The realization of a dream, or a passionate call to my own arms. Whichever you enjoy most.

Posted by Matthew LoPresti on Fri, 17 Dec 2010 12:07:00 EST in Design
For the first Assassin's Creed, Ubisoft Montreal had a vision. Sadly that vision failed, and would never have the chance to redeem itself.

Posted by Matthew LoPresti on Sat, 20 Nov 2010 04:30:00 EST in Design
When a game first begins, the player is excited by the seemingly endless possibilities. However, if they play it long enough, the magic at the beginning soon fades, and they find themselves in the Gameplay Groove.

Matthew LoPresti's Comments

Comment In: [Blog - 02/18/2014 - 09:35]

I would like to first ...

I would like to first thank you for bringing this issue to the forefront to both the writer for the article itself and to Gamasutra for showcasing it . This is a topic that I don 't recall ever getting any attention when talking about the environment game developers have ...

Comment In: [News - 06/04/2013 - 09:01]

Many will complain or laugh ...

Many will complain or laugh at what 's happened, but the people at Precursor Games are doing everything in their power to make Eternal Darkness 2 a reality, you can just sense it if you 've been doing your research of course . Every step they 've made is born ...

Comment In: [News - 01/28/2013 - 05:19]

Calling me out, eh You, ...

Calling me out, eh You, me, WipEout HD, let 's do it

Comment In: [Blog - 11/07/2011 - 06:42]

Haha, this proverbial cat is ...

Haha, this proverbial cat is having a terrible day And thanks for the feedback Glad to know that there are other people in this world with the same pangs of sorrow. And good luck to the both of you in your endeavors :

Comment In: [Blog - 12/17/2010 - 12:07]

That's a very interesting question ...

That's a very interesting question actually, and ironically what my friendly editor suggested to include in the article. You made him win that argument : I guess my answer would probably be to emphasize your goal, the assassination, in a few different ways. Basically, the intro CG cinematic for Assassin's ...

Comment In: [Blog - 11/20/2010 - 04:30]

Thanks so much for the ...

Thanks so much for the comment, I'm glad you enjoyed it Regarding Oblivion, I'll sum it up by saying I agree to agree: I knew some wouldn't agree with my stance on that level of freedom it gave its players, and I'll simply say I prefer a more guided gaming ...