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Matt Matthews's Blog   Expert Blogs

 

Matt Matthews writes about the business of videogames -- this blog contains his personal opinions on the state of the market.

 

Expert Blogs

Posted by Matt Matthews on Fri, 05 Jun 2015 01:14:00 EDT in Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet
In this second part of the 1Q15 update on digital revenue, I present the picture for the purely digital publishers. I also give the latest update on GameStop's digital figures.


Posted by Matt Matthews on Thu, 04 Jun 2015 10:12:00 EDT in Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet
In this post, I publish my initial results for a study of publicly available data on digital publishing in the video game industry.


Posted by Matt Matthews on Fri, 30 Jan 2015 01:30:00 EST in Business/Marketing, Console/PC
During calendar 2014, Nintendo generated 27.1 billion from digital sales. At current exchange rates, that's over US$225 million, but the more important point is that this represents nearly 11% of the company's software revenue.


Posted by Matt Matthews on Fri, 30 Jan 2015 01:30:00 EST in Business/Marketing, Console/PC
Back in 2009 and 2010, it looked like Nintendo had solid control of its handheld market. New models like the DSi then DSi XL and had helped fill the gap when the DS Lite faltered. Regrettably, the 3DS XL and 2DS have done little to buoy the 3DS platform.X


Posted by Matt Matthews on Fri, 21 Nov 2014 02:24:00 EST in Business/Marketing, Console/PC
You've heard Nintendo's Iwata say it, and now GameStop's joining in: Don't drive game values to zero.


Posted by Matt Matthews on Wed, 07 May 2014 09:26:00 EDT in Business/Marketing, Console/PC
While Nintendo's retail business crumbles around them, their digital software sales have stalled.



Matt Matthews's Comments

Comment In: [Blog - 01/30/2015 - 01:30]

Note the title of the ...

Note the title of the graph. These are global.

Comment In: [News - 07/30/2014 - 03:31]

Nintendo 's digital sales are ...

Nintendo 's digital sales are also down 12 from the same 3 month period last year: from 5.7 billion to 5.0 billion. Compare that to most other companies with a digital segment, and you can see just how hard they are struggling to survive in the new reality.

Comment In: [Blog - 06/11/2014 - 12:15]

First, apologies in advance, for ...

First, apologies in advance, for I only skimmed for a sense of the article 's many points. r n- Nostalgia is poison. Avoid it as much as possible, and continue looking forward. r n- Because they require player interaction, games are particularly susceptible to changes in expectations. I can watch ...

Comment In: [News - 06/11/2014 - 05:15]

The original Lara, by my ...

The original Lara, by my recollection, was simply an accomplished adventurer. There was no backstory -- she simply existed, was powerful, and no reasons needed to be given. r n r nMoreover, the first scene in which she appears has three characters: Lara, Jacqueline Natla, and Larson Conway. The man ...

Comment In: [Blog - 05/07/2014 - 09:26]

Perhaps you are confusing potential ...

Perhaps you are confusing potential with performance. I 'll just leave it at that.

Comment In: [Blog - 01/30/2014 - 11:54]

The shipment data is directly ...

The shipment data is directly from Nintendo 's documents. r nhttp://www.nintendo.co.jp/ir/en/library/earnings/index.html r n r nNintendo may have plenty of cash, but there is no question that they are in a weaker position than they were five years ago. They are no longer bringing in as much revenue, nor as much ...