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Matt Bradley's Blog

 

Hello! My name's Matt and I've been a developer now for about 4 years. Up until October 2013 I was a Technical Designer at Crytek, working on Crysis 1 for console, Crysis 2, Crysis 3 and Homefront 2. Before Crytek I made the Spectrum Mod for UT3 and various other half-finished projects..!

Since leaving Crytek I've secured funding for my own one-man indie start-up called Anti-translate mainly focused on making music games. The idea behind Anti-translate is to try and avoid designing and creating for the sake of tradition. Any resolution should be arrived at by natural process, be it iteration or otherwise. I'm not a fan of doing things because "it's the way they've always been done"!

 

Matt Bradley's Comments

Comment In: [Blog - 06/03/2014 - 10:02]

Very interesting post There is ...

Very interesting post There is definitely a fine balance to be struck. Developing in plain sight clearly has pros and cons. r n r nAs early access becomes more and more prevalent I wonder if attitudes to design decisions will be met with less criticism from players. I would hope ...

Comment In: [Blog - 05/15/2014 - 01:13]

Very neat implementation ...

Very neat implementation

Comment In: [News - 08/20/2010 - 04:44]

I'm sick of TIGA hawking ...

I'm sick of TIGA hawking this skills shortage nonsense. I just graduated from university and have been trying incredibly hard to find work in the industry. As yet I've had no luck. I know from my degree that there are most definitely extremely talented graduate developers out there who are ...