Matej Jan's Blog
Game developer by day, illustrator by night.
For you coders out there I made two little things:
- XNI Framework: A port of XNA Framework to Objective-C, open source
- Automagical: Objective-C to C# source code converter, really cheap
I spend the rest of the time making useless Tumblrs:
You need another source of funding. For us it's the contracting work the guys at the research and development studio do. For you it might be your “other” day job or a rich uncle.
You know what gets me down? The fact that it’s hard or impossible to start from zero, make games, sell them and earn enough to cover your next one.
Matej Jan's Comments
[Blog - 08/14/2012 - 10:32]
I agree wholeheartedly. And I ...
I agree wholeheartedly. And I think those devs and publishers that put thongs as the only armor of female warriors and similar that-sells moves have full responsibility in driving the mainstream into overly sexualized waters. They are the ones that plan/design their games and have full choice how to do ...
[Feature - 07/19/2012 - 04:25]
Awesome article and very inspiring. ...
Awesome article and very inspiring. r n r nThe thing that surprised me most is the part on /Drawing never gets easier with time or experience. It remains hard. You 'll gain confidence, difficulty will remain the same./ r n r nCan anyone that has experienced this explain why this ...
[Feature - 06/27/2012 - 04:30]
Yeah, that 's right. I ...
Yeah, that 's right. I should have just made the windows version to test my tech, releasi it for free and ride into the sunset. Looking back at it now it 's painfuly obvious.
[News - 06/27/2012 - 09:51]
To be completely fair, I ...
To be completely fair, I actually thought this project was the most realistically evaluated in terms of time we needed to take. From all the past failures I actually knew this time that it will take two months to finish. So in this case I didn 't actually underestimate my ...
[Blog - 02/09/2012 - 04:56]
For any of you coming ...
For any of you coming back to this post later, Owen Goss, the author of the graph emailed me with an interesting insight into the data: You and your commenter are right: the increase in per-game average revenue could be a result of those making money on early games continuing ...