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Matej Jan's Blog

 

Game developer by day, illustrator by night.

For you coders out there I made two little things:

  • XNI Framework: A port of XNA Framework to Objective-C, open source
  • Automagical: Objective-C to C# source code converter, really cheap

I spend the rest of the time making useless Tumblrs:

 

Member Blogs

Posted by Matej Jan on Thu, 09 Feb 2012 05:01:00 EST in Business/Marketing, Indie
You need another source of funding. For us it's the contracting work the guys at the research and development studio do. For you it might be your “other” day job or a rich uncle.


Posted by Matej Jan on Thu, 09 Feb 2012 04:56:00 EST in Business/Marketing, Indie
You know what gets me down? The fact that it’s hard or impossible to start from zero, make games, sell them and earn enough to cover your next one.



Matej Jan's Comments

Comment In: [Feature - 07/19/2012 - 04:25]

Awesome article and very inspiring. ...

Awesome article and very inspiring. r n r nThe thing that surprised me most is the part on /Drawing never gets easier with time or experience. It remains hard. You 'll gain confidence, difficulty will remain the same./ r n r nCan anyone that has experienced this explain why this ...

Comment In: [Feature - 06/27/2012 - 04:30]

Yeah, that 's right. I ...

Yeah, that 's right. I should have just made the windows version to test my tech, releasi it for free and ride into the sunset. Looking back at it now it 's painfuly obvious.

Comment In: [News - 06/27/2012 - 09:51]

To be completely fair, I ...

To be completely fair, I actually thought this project was the most realistically evaluated in terms of time we needed to take. From all the past failures I actually knew this time that it will take two months to finish. So in this case I didn 't actually underestimate my ...

Comment In: [Blog - 02/09/2012 - 04:56]

For any of you coming ...

For any of you coming back to this post later, Owen Goss, the author of the graph emailed me with an interesting insight into the data: You and your commenter are right: the increase in per-game average revenue could be a result of those making money on early games continuing ...