Marvin Hawkins's Blog
Hi My name is Marvin Hawkins, I'm an online marketer for a leading beverage distributor. By day, I work on growing my work's online community and social media outreach. By night, I'm a hobbyist game programmer/Designer.
Now that the obligatorily geeky intro is out of the way, here's a bit more about me. Deciding to add more videos on the various projects I'm working on here. I've worked with all kinds of game development tools, but my current poison flavored fun is Unity3D. I play all kinds of games, though mobile and social have taken up most of my time lately. I love to write, and am an avid reader. I also tweet way too much about sports. Follow at your own risk: @MarvinHawkins
I had the honor of hosting the 2013 IGDA Chicago Game Jam. Here's a blog about my experience.
In late July, scientists from The Field Museum BioSync department met with game developers from all over Chicagoland. The goal? Create fun games based on their scientific research. The following is my take on the event as one of the participants.
I participated in the July Mini Ludum Dare competition. The goal was to create a real time strategy game in 7 days. Below are what I took away from the jam.
Last month, me and a few of my closest friends executed our first game jam. we are all industry hopefuls with no finished game titles to our name. Through the jam, we hoped to finish that elusive first project. Results inside:
A repost from my blog that lists near future experience building opportunities.
Marvin Hawkins's Comments
[Blog - 10/24/2013 - 01:40]
Well written post I think ...
Well written post I think this touches on a lot of things in I see in indie development. I 've heard this sentiment before, and I believe it to be true. Game development is a bit like the lottery. We can 't all be winners. Maybe at some point, but ...
[Blog - 10/21/2013 - 03:09]
[Blog - 10/09/2013 - 06:08]
This is an excellent write ...
This is an excellent write up Seems like the new buzz word is platform self publishing. It 's nice to get some real details on what that means on Sony 's end at least. Thanks for sharing.
[Blog - 09/19/2013 - 02:36]
Its sad. People love a ...
Its sad. People love a good pile on. I think that currently works both ways. If the internet approves of something. It 's shared and deemed worthy of praise. If not, then its trash. While several people may not have even read, played, researched, or otherwise tried the thing in ...
[News - 08/22/2013 - 02:29]
Great article seriously. I didn ...
Great article seriously. I didn 't initially back it on Kickstarter. The CEO spoke at one of my local industry groups. I was impessed with her knowledge of the industry. She seemed really genuine. Despite my reservations on how they would market this to, well, the mass market, I bought ...
[Blog - 07/18/2013 - 10:11]
Really Nice Postmortem I 've ...
Really Nice Postmortem I 've been considering doing a Kickstarter for months. I think the landscape is a lot different. The audience seems to expect more early on. I definitely struggle with the 'I can 't show it, it 's too soon ' problem. I 'll look into putting myself, ...