Martin Pichlmair's Blog
Making games at Broken Rules
Indies are not as independent as the name suggests. Instead, they struggle for autonomy every day.
Despite the number of Kickstarter success stories out there we opted for a flexible funding campaign on Indiegogo to launch our newest game, Secrets of Rætikon. Here's why.
A new console generation is finally arriving. In this article I take a look at what would make a console perfect for indie developers – from hardware to software, from Kickstarter support to age ratings.
A short text about how I fight the urge to sink my teeth into code.
A call for the adoption of continuous developer support instead of collecting a lump sum up front.
Martin Pichlmair's Comments
[Blog - 03/05/2014 - 07:13]
[News - 09/27/2013 - 10:30]
If you don 't want ...
If you don 't want to go for SDL there 's also SFML which is a bit leaner. Don 't know how it compares to SDL 2.0 though.
[Blog - 07/18/2013 - 11:56]
[Blog - 07/15/2013 - 11:35]
[Blog - 06/04/2013 - 12:46]
[Blog - 05/26/2013 - 05:50]
Game jams can have even ...
Game jams can have even more goals than learning or accomplishment. I love to do a game jam now and then while I 'm in a long project, just to get my head clear. It 's simply refreshing to do a small project in a new team. Even better if ...