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Mark Venturelli's Blog

 

Mark Venturelli does game design under the name Rogue Snail. He designed Dungeonland, Relic Hunters, Chroma Squad and Star Vikings. He's also the creator of charity event Super BR Jam. 

He blogs about design here: http://www.roguesnail.com/

Contact him on venturelli [at] roguesnail [dot] com 

or on twitter @markventurelli

 

Member Blogs

Posted by Mark Venturelli on Thu, 28 Aug 2014 11:27:00 EDT in Design, Console/PC, Indie, Smartphone/Tablet
Game design is primarily choice design. How many choices do you want to present your players with?


Posted by Mark Venturelli on Thu, 21 Aug 2014 10:26:00 EDT in Design, Programming, Console/PC, Indie
Stiff movement in your game is a deadly sin, so I provide a few tips to smooth that sucker out and save your soul.


Posted by Mark Venturelli on Thu, 14 Aug 2014 11:30:00 EDT in Design, Console/PC, Indie, Smartphone/Tablet
A look back at how I built my game design skills on top of 6 years of failed designs.


Posted by Mark Venturelli on Sun, 10 Aug 2014 02:42:00 EDT in Design, Programming, Console/PC, Indie
I kick off a series of articles on game feel with a very useful tip for 2D and 3D platformers: the "Ghost Jump".


Posted by Mark Venturelli on Sun, 07 Aug 2011 12:49:00 EDT in Design
A quick look at gameplay roles and the different ways a game designer can communicate his systems.


Posted by Mark Venturelli on Sat, 07 Nov 2009 10:57:00 EST in Design
A look at design principles related to space of possibility and how to pace your casual game designs



Mark Venturelli's Comments

Comment In: [Blog - 08/28/2014 - 11:27]

This is not related to ...

This is not related to immersion or other hard-to-define, fluffy concepts. In my opinion, it is one of the main challenges of commercial game designers - that is, the ones concerned about making money by selling their designs: satisfaction. r n r nSatisfaction as defined in Usability seems to be ...

Comment In: [News - 08/28/2014 - 01:00]

Great link Benjamin. I also ...

Great link Benjamin. I also agree much more with the person in the video than the author in this article.

Comment In: [Blog - 08/21/2014 - 10:26]

You probably did not tune ...

You probably did not tune it right. Maybe I should do a Part 2 article with some interactive examples

Comment In: [Blog - 08/13/2014 - 05:01]

This is really, really good ...

This is really, really good data and analysis You kick an insurmountable amount of ass, Lars :

Comment In: [Blog - 08/10/2014 - 02:42]

Thanks for the kind words, ...

Thanks for the kind words, everyone. I 'll keep posting new articles here on Gamasutra and my blog. You can sign up for my newsletter if you want to keep track of my article releases: www.roguesnail.com/

Comment In: [News - 07/18/2014 - 05:30]

In hindsight it really wasn ...

In hindsight it really wasn 't :P