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Mark Venturelli's Blog

 

Mark Venturelli does game design under the name Rogue Snail. He designed Dungeonland, Relic Hunters, Chroma Squad and Star Vikings. He's also the creator of charity event Super BR Jam. 

He blogs about design here: http://www.roguesnail.com

Contact him on venturelli [at] roguesnail [dot] com 

or on twitter @markventurelli

 

Member Blogs

Posted by Mark Venturelli on Fri, 17 Oct 2014 12:17:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
Empathy is the most important game design skill you could ever develop.


Posted by Mark Venturelli on Thu, 11 Sep 2014 09:59:00 EDT in Design, Console/PC, Indie, Smartphone/Tablet
A quick rundown of my design process for finding a good core gameplay system


Posted by Mark Venturelli on Thu, 04 Sep 2014 10:41:00 EDT in Design, Programming, Console/PC, Indie
More in-depth discussion on character movement, with a playable example.


Posted by Mark Venturelli on Thu, 28 Aug 2014 11:27:00 EDT in Design, Console/PC, Indie, Smartphone/Tablet
Game design is primarily choice design. How many choices do you want to present your players with?


Posted by Mark Venturelli on Thu, 21 Aug 2014 10:26:00 EDT in Design, Programming, Console/PC, Indie
Stiff movement in your game is a deadly sin, so I provide a few tips to smooth that sucker out and save your soul.


Posted by Mark Venturelli on Thu, 14 Aug 2014 11:30:00 EDT in Design, Console/PC, Indie, Smartphone/Tablet
A look back at how I built my game design skills on top of 6 years of failed designs.



Mark Venturelli's Comments

Comment In: [Blog - 10/28/2014 - 01:43]

Even though your article is ...

Even though your article is pretty interesting as far as solving that particular problem, the main lesson to be learned here is a production one: you wasted a bunch of time creating and optimizing why a tool that your game did not need.

Comment In: [Blog - 09/04/2014 - 10:41]

Thank you : ...

Thank you :

Comment In: [Blog - 08/28/2014 - 11:27]

Well I hardly invented that, ...

Well I hardly invented that, haha. It is an adopted term, to the point that it is part of the ISO definition of Usability. r n r nUser Experience satisfaction : Meeting user r npragmatic and hedonic goals related to the r nexperience and outcomes of interaction. r n r ...

Comment In: [News - 08/28/2014 - 01:00]

Great link Benjamin. I also ...

Great link Benjamin. I also agree much more with the person in the video than the author in this article.

Comment In: [Blog - 08/21/2014 - 10:26]

You probably did not tune ...

You probably did not tune it right. Maybe I should do a Part 2 article with some interactive examples

Comment In: [Blog - 08/13/2014 - 05:01]

This is really, really good ...

This is really, really good data and analysis You kick an insurmountable amount of ass, Lars :