Mark Venturelli does game design under the name Rogue Snail. He designed Dungeonland, Relic Hunters, Chroma Squad and Star Vikings. He's also the creator of charity event Super BR Jam.
He blogs about design here: http://www.roguesnail.com
Contact him on venturelli [at] roguesnail [dot] com
or on twitter @markventurelli
Empathy is the most important game design skill you could ever develop.
A quick rundown of my design process for finding a good core gameplay system
More in-depth discussion on character movement, with a playable example.
Game design is primarily choice design. How many choices do you want to present your players with?
Stiff movement in your game is a deadly sin, so I provide a few tips to smooth that sucker out and save your soul.
A look back at how I built my game design skills on top of 6 years of failed designs.
[Blog - 10/28/2014 - 01:43]
Even though your article is ...
Even though your article is pretty interesting as far as solving that particular problem, the main lesson to be learned here is a production one: you wasted a bunch of time creating and optimizing why a tool that your game did not need.
[Blog - 09/04/2014 - 10:41]
[Blog - 08/28/2014 - 11:27]
Well I hardly invented that, ...
Well I hardly invented that, haha. It is an adopted term, to the point that it is part of the ISO definition of Usability. r n r nUser Experience satisfaction : Meeting user r npragmatic and hedonic goals related to the r nexperience and outcomes of interaction. r n r ...
[News - 08/28/2014 - 01:00]
[Blog - 08/21/2014 - 10:26]
[Blog - 08/13/2014 - 05:01]