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September 1, 2015
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Mark Morrison's Blog

 

I'm a true consumer, and I work in the software and entertainment industries. Watching the platforms evolve and new hardware chase the money in our wallets keeps me coming back to Gamasutra. There's always worthwile game related stories here as well as occassional flame wars and more...

I've worked all over the game space from publishing to engines and tools. I've even lived in Jamaica making music in a past life.

Please feel free to message me anytime or find me on LinkedIn. 

 

Mark Morrison's Comments

Comment In: [Blog - 08/14/2015 - 01:58]

The entire industry has many ...

The entire industry has many years of quantifiable data from appdata/appannie/etc. to measure PC v. Mobile even same title performance btw. That is the underlying irony here perhaps. Why should we think Blizzard doesn 't know exactly what it 's doing with HS on mobile

Comment In: [Blog - 04/17/2015 - 08:28]

I 'm going to have ...

I 'm going to have to let you keep moving on this argument train of thought after this without me Raf. When you start creating words/phrases to include like taking over , magically filled , etc. I d j vu that I m in some late night GDC argument between ...

Comment In: [News - 04/20/2015 - 04:48]

Wow, ATVI and Nintendo better ...

Wow, ATVI and Nintendo better change their 2014 patterns quickly.

Comment In: [News - 04/14/2015 - 05:00]

It sounds like you haven ...

It sounds like you haven 't been in a classroom in a while Ian. This movement has been happening for at least 5 years now, and it 's more consuming than ever in 2015. We 're already in gamification 2.0 related to EDU. As for the teachers I know, they ...

Comment In: [News - 03/09/2015 - 04:05]

It would be really nice ...

It would be really nice to see more of the leaders hardware and software in this space focus the development community as well as future consumers about the importance of inputs/outputs/balance/experience something new and different. In my opinion, SteamVR is promoting that in their hardware and dev. flow, which is ...

Comment In: [News - 03/01/2015 - 12:33]

It will come down to ...

It will come down to output being really important for VR developers to publish easily. AR is more input/output data dependent so the computer vision is way more important for augmented reality content publishing. r n r nVR support needs to maintain a ubiquitous output configuration, which these systems seem ...