Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
July 29, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Mark Morrison's Blog

 

• C to Subterranean level understanding of all global game engine and interactive tools technology for mass market consumer and emerging platforms including all mobile, online, and console ecosystems.

• Comprehensive Licensing, Sales, Production, Marketing, and PR expertise within all interactive and linear media industries.

• Over 15 years quantifying, qualifying, and creating interactive and web media models, competitive landscape researching, sales performance, trends, patterns, and strategic relations campaigns.

• Contemporary insight into top performing content developers including 1st and 3rd party publishers and manufacturers globally as well as the top performing casual game and social media platforms/portals/content/ecosystems.

 

Mark Morrison's Comments

Comment In: [News - 04/03/2014 - 03:48]

Your kidding, right Michael P. ...

Your kidding, right Michael P. 19 a month and no annual commitment I can 't think of one reason any professional or aspiring to be professional interactive media developer would not jump on this immediately. In the middleware engine space it doesn 't get more high fidelity than UE output...in ...

Comment In: [News - 03/12/2014 - 12:12]

this is great news for ...

this is great news for anyone online

Comment In: [News - 03/03/2014 - 09:42]

wow, so sad : Matt ...

wow, so sad : Matt was always really polite and professional. he also was someone who gave a lot. he often was looking to support and organize for his fellow peers and new folks looking to get into our industry. he and his positive attitude will be greatly missed

Comment In: [News - 02/04/2014 - 04:20]

It 's fun to watch ...

It 's fun to watch this evolve organically in games especially. Creative time based mechanics and cameras and gps triggering spacial/proximity based functions that enhance the experience make for really compelling and unique game play in my opinion. r n r nCars are getting on the AR bandwagon soon to ...

Comment In: [News - 02/03/2014 - 12:50]

...perfect timing for this discussion ...

...perfect timing for this discussion as the Outerra article showed up a few days ago here on Gamasutra: http://gamasutra.com/view/news/209538/Outerra A seamless planet rendering engine.php r n r nalso, some 3rd party Unity plugs now allow for Google data to be imported professionally. and, check out SideFX products for procedural asset ...

Comment In: [Blog - 01/10/2014 - 01:46]

hi mike, what percentage of ...

hi mike, what percentage of 'whales ' are video game execs or others in the industry, either having fun with each other i.e bragging rights or doing research like you in just the last 12 months i know of dozens of vid game execs who have admitted to playing these ...